People are assuming this is meant to be a general-purpose, generic replacement; but it is quite narrowly focused on gamedev.
People are assuming this is meant to be a general-purpose, generic replacement; but it is quite narrowly focused on gamedev.
Is this true? I've been wanting to be able to develop my own console stuff for a long time, but the hoops have seemed insurmountable so far. Can I really deploy my own stuff to Xbox without having to pay huge fees and have calls with a sales team?
For publishing to some store, that's fine, but just for development I just wanna be able to get a build running without too much red tape, otherwise it's not fun and therefore not worth it.
https://learn.microsoft.com/en-us/windows/uwp/xbox-apps/devk...
Lots of guides available for different scenarios (C++, Unity or HTML/JS)
From the GDK GitHub (https://github.com/microsoft/gdk):
> How do I run a GDK game built for the Xbox App on Windows 10 or Xbox Game Pass for PC on Xbox Consoles?
> Xbox console development requires the “Microsoft Game Development Kit with Xbox Extensions (GDKX)”. Games will need to retarget and rebuild for Xbox One or Xbox Series X|S with the GDKX installed.
> You need to download, install, and retarget your project for Xbox consoles using the GDKX
> The GDKX is currently only available under confidential license within an NDA Xbox program (e.g. ID@Xbox).
Sorry for giving you false hope!
I do wish they made Xbox more available to students in gamedev/cs degrees. When I was in school, Microsoft actually sponsored the program I was in, and I had a chance to work on Xbox stuff that as a student I would not have had any access to otherwise; That ended up being really useful to my early career -- not a lot of college grads have experience with developing and publishing for real on Xbox.