Travle: A daily game – get between countries in as few guesses as possible
imois.in
imois.in
Unlike the other wordle-like games, I feel like I'm actually learning something with this one!
Great work!
Two somewhat similar games which make me feel like I'm learning something:
* Worldle - focused on geography https://worldle.teuteuf.fr/
* Tradle - with a touch of macroeconomics https://oec.world/en/tradle/It’s “ideal” solution cut through a bunch of windy jungle to bypass El Salvador, then took a quick detour across the Amazon from Colombia into Brazil to avoid the 3000 miles of straight multi lane highway along the west coast. Because that went through more countries.
They either need to fix their thing to favour realistic routes or give much clearer instructions that this a game that treats countries as puzzle pieces with absolutely no other context.
Maybe if you had tried yesterday (Bangladesh to Yemen), you'd found it clearer.
The game is literally named "Travel". So it's annoying that it penalizes you for your knowledge of traveling between places. It would have been much cooler if they had leaned in to that and prioritized routes that you could actually do on public land/sea transport.
That's way more interesting to me than being able to look at a map and notice that Brazil does in fact have borders with both Colombia and Argentina (one of which is non-navigable).
I've set my browser languages to "English (US)" first, and "Dutch" second. Instead of showing me the English-language version of the site, I get an absolutely atrocious auto-translation into Dutch instead (barely intelligible; way worse than Google Translate would produce).
Why are you even looking at my language preferences if you don't respect my preference, of getting English first? And maybe don't do secondary languages if you haven't done a tiny bit of quality assurance on the translation?
Then it might switch to your second preference. Alternatively if your device OS is set to dutch, or have some language system like a virtual keyboard or input manager set to dutch, the site might look at that over the user-agent? Very odd choice if any of those.
I know machine translation exists. I know how to call on it if I need it.
But if you turn it on without asking me, much of the time I'll be translating back into English to try to understand what the hell you were trying to say. You make more work for me, not less.
Better machine translation won't fix this, if you don't give it context. You could have the best machine translation in the world, but if you just gave it the word "Share" and told to translate to German, it would have had to make a guess on whether you meant share as in stock or share as in distribute.
The worst is, some sites like YouTube seem to reward creators for "localised content", pushing them to make garbage translations of things I can perfectly well read, and serving up that instead of the original.
http://web.archive.org/web/20231127182010/https://imois.in/g...
So they are keeping stats on their server without an account but with a way to identify devices. Or the stats could be on the device until the transfer procedure starts. I'm on my phone so I can't check what they are doing.
Then you type that code to another device and they'll be able to link the two of them.
"transfer" should mean that the stats are no more on the original device. That would mean that they delete the cookie (or whatever) and any trace of that device on their server.
Maybe it is even possible to make the two devices communicate between each other without going through a server. I think it's been done in web conferencing but it's too late on the night to research the matter.
Maybe that and also switch to "capitals" mode to use the capitals of the countries instead of the country names. I used to use another "popular map guessing site" almost daily to practice world capitals until one of their pop-up adverts hijacked the page's onload and redirected me to another site. Travle seems much more effective than rote memorization, as it's practical.
but with the one game a day thing no reason to bother.
By doing raw number of countries it only needs to know the abstract connectivity of countries for a classic path through a graph. It happens that under that metric Kuwait is never useful for a path since it only borders two countries which also border each other directly.
Good concept and makes you have to think more precisely about borders I guess.
[0] https://en.wikipedia.org/wiki/Carmen_Sandiego_(video_game_se...
EDIT: Post of the title -> title of the post
This is my third time having to come back to hacker news to search for it.
Yes I could bookmark, or be more deliberate about committing it to memory, instead I’d rather write this so you know what happens when you don’t see return visits going up.
“ Jumps that require you go nearer other countries don't count - e.g. France <-> French Guiana “
Mildly off-topic: how do you get Google ads on a website like this? Google loves to reject my websites due to a lack of content even if the content is a game itself or a Web app rather than some content-heavy website
Still, neat game though.
Could only be better if it would install a ServiceWorker to remind me by push notification every day for the new task.