Unemployed game designer creates mind-blowing solar system explorer app
venturebeat.com
venturebeat.com
http://www.youtube.com/watch?v=wM0JMaM_tdQ
It uses time to give the viewer a feel for the expansiveness between the planets.
edit: Can you explain this line (from the beginning): "Whenever the date flips, it represents the point of least distance between the departure and destination planets."
I wasn't happy with the way I phrased that line. The dates represent the time at which two planets are at their periapsis (http://en.wikipedia.org/wiki/Apsis). This significantly reduces the time to travel between two planets. For the gas giants, this happens once every 172 years (http://tinyurl.com/d6r3rnn).
This is first shown at 3:15 when the date flips from 2153-02-27 to 2154-06-16, which marks the closest date that Mars and Jupiter approach each other. Voyager spacecraft were launched to take advantage of this relatively short distance.
The video is a small part of a longer video I had envisioned to excite kids about space exploration:
EDIT: awesome music as well!
Perhaps people planning flybys for Cassini? Or maybe for some Mars planning cases, although most planning is far more quantitative and fine-grained than what that would support.
One thing I really want to see get out of a universe/solar system app, though, is a better sense of scale -- to me, having enlarged planets makes it difficult for me to understand the strength and range of gravity, or the challenges of the distances involved.
Perhaps this could be done by adding a window showed a magnified view of (the) space under the cursor, rather like a telescope/magnifying glass?
Imagine a perfect scale model of the universe where the sun is 4.3 feet in diameter (a foot longer than a meter stick). How big and how far away do you imagine earth to be?
Nobody can intuitively come close to the right answer because there's absolutely no attempt at any level of general education for conveying the scale of things in this realm. The correct answer is precisely 0.476 inches, a little smaller than a dime, and 465 feet away, about two football fields.
This simulation - while cool - at times depicts Jupiter as being twice as big as the sun, but at this scale it would be 5.332 inches in diameter (about the size of a cantaloupe).
At the very least, I'd sleep much better if his "scale" toggle was off by default.
Also, in this interface, the planets serve as big "buttons" to navigate to a celestial body of interest. So they have to be larger.
The thing would be unusable, and boring, if it showed specks of dust orbiting a mustard seed.
http://en.wikipedia.org/wiki/Sweden_Solar_System
The sun is 110 m in diameter ("including corona" they say). A 65 cm Earth is 7.6 km away.
It also features a gravity grid.
So everything you want is already in there?
I should have mentioned that I'd noticed the inclusion of scale-change settings the first time around. But I have strong sense (based in part on years of research in the area) that allowing parts of the environment to change scale arbitrarily (at least early in the user's interaction) will hurt their capacity to form a veridical and long-lasting representation of the organization of space.
Of course, I've never done anything close to this in awesomeness; no doubt there are trade-offs of which I'm unaware.
(http://apod.nasa.gov/apod/ap120312.html)
It was posted to HN a while ago here - (http://news.ycombinator.com/item?id=3756044)
(Only got 7 up votes, which is baffling.)
There's also this - (http://blogs.discovermagazine.com/badastronomy/2012/03/23/an...)
Which was posted to HN here (http://news.ycombinator.com/item?id=3758047)
[1] http://www.shatters.net/celestia/ [2] http://celestiamotherlode.net/
Celestia is quite focused on accuracy and while it has many educational overlays and add-ons, it's a practical tool for astronomy geeks "in the know". It's used by the ESA to interface with their Space Trajectory Analysis tool.
Celestia is free and OSS (GPL). Celestia receives no funding and all support AFAIK has been made in terms of sharing knowledge and source code. Celestia is, in short, an old school pure Open Source project. This has pros and cons, but I'd say it's pretty f*ing amazing.
I would pay money for an app that lets me live out my devious plans of destroying the solar system.
The music reminds me of the original Homeworld game.
https://play.google.com/store/apps/details?id=com.escapistga...
Read a few sci-fi novels where they are describing exactly this kind of stuff on the bridge, this makes them all feel so much real.