For my target space, there's a few rules for c++.
Footguns: A. No STL, it causes to much bloat when binary size is critical. B. (almost) No inheritance or virtual functions. Again, it causes some bloat and adds in some instructions and code to support these features that can cause issues in low level environments.
Things to learn (All work in the kernel):
A. Learn templates, especially c++20. Templates add ZERO bloat, they literally just generate the function again with proper types the same way a macro would.
B. Use RAII.
C. Use constructors and overloading.
D. Zero pointers should be exposed to code except where absolutely needed. If you need to pass by reference, use the c++ style.
E. All allocations should be wrapped in a class with RAII. You can overload the operators on the class to make it seem like a pointer so you can still do if(!RAIIPointer).
A good video on kernel c++ is here https://www.youtube.com/watch?v=AsSMKL5vaXw . You can use a surprising amount of C++ language features in the kernel and it makes it extremely smooth and safe if you do it properly.