No-Bullshit Games
nobsgames.stavros.io
nobsgames.stavros.io
Have you EVER been a member of, or in any way associated (either directly or indirectly) with a terrorist organization?
Have you EVER persecuted (either directly or indirectly) any person because of race, religion, national origin, membership in a particular social group, or political opinion?
Between March 23, 1933 and May 8, 1945, did you work for or associate in any way (either directly or indirectly) with the Nazi government of Germany?
Answering "YES" to some of these questions is often an easy path to rejection but if you lie about it, it gives the government an easy way to kick you out later without having to prove that you committed a crime.If anything, have a nice list of checkboxes on the Add Game page indicating which things qualify as bullshit and use it to default deny the game.
Here I can see which stores a game is on, what kind of DRM it uses, if internet access is required, if another launcher is used, what the monetization/microtransactions/dlc is, and more. Now obviously not all of that is mappable to mobile stores but the concepts still apply. Even though that game is "free-to-grind" bullshit I can see that it is right away instead of a "not found" message. They also have categories (e.g. click "free-to-grind"), andin true Wiki style, not necessarily the best interface... but it enables them to effectively crowd source data without having to rely on one guy vetting everything and shoving the bad data into a black hole.
I'm not saying you should then display all games with any tag when the user goes to the site though. Just that it probably makes sense to keep the data on all submissions and allow visitors a path to see them rather than discard data on bullshit wholesale, as that's half the value - seeing what was bullshit. Both for the originally stated reasons, basically "allow the user to do a more advanced bullshit filter than the actual app store supports", and because the absence of a game currently means conflicting things at the same time right now: 1) Nobody has submitted it 2) Someone submitted it but it was rejected for something it did at the time or was misreported and needs to be resubmitted with the correct info 3) Someone submitted it correctly with the current version but it does actually have bullshit.
But also like, I played MTGA for a very long time and only ever spent money on cosmetics.
Can you add more filters? Also it'd be nice for clicking the sort column a secod time to reverse the order.
Would people actually pay me $5 to see the number go up?
You should also be able to apply multiple filters. So, I would want to turn on those three filters -- RPGs, Tactical, and Turn-based. Because I'm not interested in turn-based strategic games where I'm trying to manage a whole army, I just want to manage my small party of maybe five to eight PCs/NPCs.
Otherwise, this looks like a pretty good list. Could you also do one for macOS?
Thanks!
What really annoys me is freemium games for kids that insist you start a subscription (for no good reason) to get rid of the ads, instead of a one-off payment. They are literally banking on parents forgetting about subscriptions.
For the record, I’m happy to pay for good apps and games and services.
You at least get 200 of the top paid games in each genre.
Personally, I prefer to use a real game system over a phone to play games. It’s not Apple’s fault that smartphones aren’t a good place to play games. A game developer targeting phones can only hope to capture a sliver of spare attention of someone who is already doing something else (like waiting in a lobby or taking a 10 minute bus ride).
That’s why iOS games rarely cost anything to buy while Nintendo has been selling $40 games on mobile devices for decades.
Without sticks and buttons phones can only hope to emulate a real game system. A developer on a more dedicated game system can expect to find players who want to spend multiple hours on a game.
It's more complicated (and arguably worse) than that. Because Apple provides no way to do a trial of a game (without subscription pricing) some games will have a free tier with ads and an IAP to remove ads. These wouldn't show up under "paid apps" even though they technically qualify.
If you look at what App Store business models Apple makes easy and which ones require jumping through hoops it's pretty clear that they want you to fill your app with IAP or use a subscription model. One time purchase software is possible, but is treated as a second class citizen (no paid upgrades, no demos/trials).
I'd have expected that with their experience (Music, TV, App Store), they would have done better there.
My kid's school got him to isntall Numbots which is pretty good. Not sure how it works if you install it direclty rather than getting a login via the school.
Minecraft Education is avaiable on a 'clubs and societies' license to anyone (you dont have to be a school anymore) but they dont publicise that much. Start your own club, install Minecraft Education. You have to set up an Office365 tenant though to manage the logins and subscriptions which is a faff.
Toca Kitchen 2 is a simple paid app where you prepare food and feed it to characters, fun for little ones and really well designed.
Because Apple are really a big back of dicks. In a few months in the EU we’ll be able to install third party app stores and I welcome some actual competition.
EDIT: Found one, very interesting: https://www.theverge.com/2022/12/13/23507766/apple-app-store...
I ended up going with Noisli; it may not have all the features, but it's at least simple and straightforward and had a modest one time fee to unlock all functionality.
Settings -> accessibility -> audio / visual -> background sounds
You can even add them to the quick control panel or whatever it's called.
It also being on my homepage vs buried in a settings menu was worth a few dollars to me.
I understand the bitterness on the part of users, especially with so many subscriptions (including this one, IMO) being quite egregiously priced. But at the same time, the app market on both platforms is extremely competitive and it's difficult to get an app to a level of popularity where advertising or lower charges can fund the effort involved to keep maintaining it.
I don't really have an answer here, unfortunately. I think the availability of free apps for phones for decades based on the hand-wavy ad-tech "we'll monetize user data later" has created the impression among phone users that just because software runs on their phone and not their PC, that it has basically no worth. It's not as if the code is easier to write for a smaller screen.
They basically point developers at subscriptions to replace this model.
Obviously these devs have done the math and it works better for them to charge 1000 users $10/month each than to find 20000 users who will pay $6/year.
Part of me just reacted against the slimy, mattress-store level marketing copy trying to shame me into spending $10 a month because "can you really put a price on a good night's sleep?"
So you has my theoretical customer who've bought an app for a fixed one-time purchase would presumably have something to say to me in the form of an email if Apple drops a new iOS update, and the app no longer works, right? Because you paid your money and you want to use this software. And I totally agree! I want to update it and keep it working for you. But the one-time purchase model is not conducive to this relationship, because it's effectively infinite time investment for me, and a one-time payment for you. And the amount of money I can make to justify that time investment has a natural ceiling: people only need to buy my app once to use it on all their devices, and no matter how good it is, there's a natural ceiling in terms of sales I can achieve, because only so many people are going to want it.
Again, I don't really have a solution to this. The economics of app development are tricky.
It is for me, and when it comes to what I'm going to spend my money on, that's all that matters.
> you don't "own" any of the apps you've bought
I'm sure that you know what I mean here. I "own" it meaning that I am in possession of an installable that isn't dependent on an outside service, and that can't be modified or removed without my permission.
> due to Apple making changes to their OS, that app you've bought will require updates
I don't use Apple devices, and if Apple platforms are that unstable, then that's a good reason not to!
> I want to update it and keep it working for you
So you charge for the update. You don't charge an ongoing monthly fee.
This stuff isn't actually that complicated. The industry worked it out pretty well a long time ago -- it's just that all of that knowledge has been disregarded in favor of a subscription model that allows a deeper soaking of customers.
https://apps.apple.com/us/app/noizio-calm-meditate-sleep/id9...
I subscribed to Apple Music with their 3 month trial and shortly after redeeming, I hit cancel on the subscription to prevent auto-rebill.
It immediately revoked my access to Apple Music and my 90 day trial disappeared. Same with Apple TV trials, etc.
Now I'm forced to set a Calendar reminder when I activate any kind of trial to remind me to cancel before the automatic rebill.
It closed down as the author didn't have the time for it anymore: https://www.reddit.com/r/AndroidGaming/comments/2ggaqp/i_had...
What kills things like spam filtering is that A: we have no oracle of spamminess; if we did, there wouldn't be a problem in the first place and B: effort mismatch; fighting spam often takes more effort than sending it.
If I rate an app 1 or 5 stars, there's no objective way to say it's wrong. There are objective facts here, though; anyone who says Raid Shadow Legends is a "no bullshit" game is objectively wrong, by the definition given for what that sort of game is. This can be leveraged to build defenses.
I would build a system where I can pin a game as being either NoBS or BS in my database, attached to a time range. (Time ranges account for the fact that the situation can change, and also allows me to retroactively change determinations without having to instantly catch BS-level changes.) Any account that incorrectly labels a game within the given time range is shadow banned. Full stop. No mercy. (Any mercy becomes an exploit, so, sadly, there can be none, or at least, it would take a lot of human interaction.) Since we don't really care why an account is rating Raid Shadow Legends as NoBS, whether it's a spammer or a sincerely incorrect human, this approach purges either source of problems.
This flips the usual content moderation process cost/benefits on its head. Someone who wants to systematically review bomb Raid Shadow Legends as a NoBS game has to build out a lot of accounts and send in lots of reviews. Maybe you change things up a little bit to keep them on their toes like by changing out the CAPTCHA every so often or something. They burn non-trivial effort; you simply set a flag in the DB that anyone who rates it as NoBS is shadow banned. You wake up in the morning and check out the most controversial ratings and/or the games with the biggest surge in ratings, spot check them in the App Store (where it is usually obvious whether the game is NoBS pretty quickly), and set the relevant flags on that game. Not only do you prevent them from getting the satisfaction of an incorrect rating, you end up automatically purging out any other corruption they may have added while trying to create fake good looking accounts.
Since there is simply nothing the spammers can do to get Raid Shadow Legends marked as NoBS, this isn't the usual arms race. There's no exploit they find, then you have to close, then they find a new one... indeed, most of their "exploit finding" would work to your advantage as they still end up with accounts that simply get ignored.
A bit more gaming out, like, don't show literal uncooked numbers for ratings and a few other things like that, and I think you can set up a system where for just a bit of effort (not zero, yes, I'm aware of that, there is some ongoing effort going on here) you can defeat them, and they'll fairly quickly stop trying because their successes will be shortlived and ultimately self-defeating.
Spammers won't target every single game; they'll be paid to try to get specific ones mislabeled. By anchoring the DB on a relatively small set of objective truths, you can really take a bite out of their efforts to fake the data by basically setting the system up with a large number of high-powered landmines that have an extremely good chance of flushing these out, plus if you do the time-based locking, time is basically on your side rather than theirs... even if they did push something through last month, once you spot check their game their accounts get retroactively nuked once the objective truth is added to the DB again.
The really neat thing is, if you build a high-quality information source that can't be polluted through something like this, you could start building an audience, and if your audience becomes large enough, there would eventually come a tipping point where the mere existence of this app starts encouraging NoBS games to be built again.
I honestly feel majority of the games at that time were made by people genuinely in love with games and stories, whereas now, it's mostly opportunistic cash grabbing incentive. Not saying nice and well done games don't exist, but it is hard for casual young player to come in touch with them
Manually blocking connections for computer apps or disallowing automatic updates on phones often leads to "you must update the software to continue using this" block. It happened constantly when I had an Android and didn't allow updates because I was effing tired of developers messing up something that worked perfectly as-is.
It's not an easily solvable problem, and it's why platforms like the Steam Deck and the Switch will continue to be extremely popular.
Also try Disc Brick. It's what I play on airplanes while listening to podcasts.
Thank you for this!
Charge even $0.99 for an App in the App Store and you'll get no downloads. We've apparently trained users that apps are free and devs have to fall in line and figure out how to squeeze a living out of "freemium".
Sucks.
So this is my recommendation for people that haven't quite enjoyed playing games on phones in the past and wonder if no-bullshit games are the solution. Maybe give a different medium a try!
I really wish Nintendo and other game industries would make a legal channel of how to play old games. Nintendo switch online is a great start, but it does not have every game [2].
[1]: https://retrogamecorps.com/2022/03/13/android-emulation-star...
[2]: https://www.nintendolife.com/guides/nintendo-switch-online-e...
PinOut! (few hours of futuristic pinball obstacle course, banger soundtrack!!)
Smash Hit (futuristic glass-breaking obstacle course, great on iPad, nice soundtrack)
Human Resource Machine and 7 Billion Humans (human-powered assembler with a story)
Little Inferno (burning stuff with a story, great on iPad)
Machinarium (cute hand-drawn adventure with robots)
Alto's Adventure (surprisingly relaxing one-button game, nice in the winter)
World of Goo (bit like those bridge-building games, but cute and with a story)My personal suggestion: Netflix Games[1] have higher quality than usual and no ads, no in-app purchases, and no predatory tactics (in the games I tried). Bonus points for being all free if you already have a Netflix account.
I can vouch for Poinpy[2], Laya's Horizon[3], Lucky Luna[4], and Skies of Chaos[5]. I haven't tried the mobile ports, but the desktop versions were very good: Into the Breach[6], World of Good[7], and Kentucky Route Zero[8].
The downside is that some Netflix'ied games seem to be buggy, and it requires an online connection on startup to check your account status.
[1]: https://help.netflix.com/en/node/121442
[2]: https://play.google.com/store/apps/details?id=com.netflix.NG...
[3]: https://play.google.com/store/apps/details?id=com.netflix.NG...
[4]: https://play.google.com/store/apps/details?id=com.netflix.NG...
[5]: https://play.google.com/store/apps/details?id=com.netflix.NG...
[6]: https://play.google.com/store/apps/details?id=com.netflix.NG...
[7]: https://play.google.com/store/apps/details?id=com.netflix.NG...
[8]: https://play.google.com/store/apps/details?id=com.netflix.NG...
Looking for a game just yesterday, was shocked to see it declared to collect FINANCIAL data, plus location and identifying info. WTF? How and why should any app even have access to financial data? Nope.
https://www.schneiderwallace.com/media/dark-patterns-making-...
For some things subscriptions were introduced to gain control over their product remotely, or to remove your ownership of a product.
That said I feel the conflation of “demo+upgrade to full game” and “‘free’ game with unending pay to play” in the iOS App Store at least is miserable.
If I see an app that says “in app purchases” I ignore it as scamware unless there’s been some review I saw elsewhere. This is of course a problem AppStores could fix if they cared.
- does it just mean you can manage a subscription service via the app (if you hadn’t paid for it elsewhere)?
- is it to remove ads?
- is it to download extra 3rd party content like songs or TV / films?
- do you get a full basic app but you can buy “features”?
- are you paying for a demo that lasts a month or is severely crippled to the point that it’s basically unusable for the advertised function?
Some of those usages are perfectly reasonable reasons to want in app purchases. Others are signs that the app is bullshit. But there’s no way to tell just by looking at the term “in app purchases”
If their search is indeed not good, then I see a great opportunity in creating custom search filters, as a community.
But that's just the pessimist in me complaining about bigCo.
Sites exist like "CanIStreamIt?" for years and haven't been shut down by Netflix/Amazon, so maybe there's a legal way to go about it?
It's not, but creating good custom search filters is a lot of effort, and not easy to monetize.
It’s like all high quality games with no ads/microtransactions
Although the dumb thing is you can’t buy the games separately without subscribing
I usually just get 1 month of it when travelling and play a bunch of them
Sounds like BS to me.
I also wonder what the subscription model will do to games. There's a big incentive mismatch regarding competition if gamers are paying anyway which will probably lead to more of the same old from established publishers.
I suggested adding https://freesolitaire.win (minimal Klondike Solitaire game, self-plug) to the list, via the Google Form ;-)
Recently I purchased the game Limbo for Android, the game is awesome and has no in-app purchases and stuff like that. It is listed on this site [1].
But I find really annoying that each time the game launch, I get asked to create a "Google Play Games Profile" [2], and is no "Don't as again" option, or disable that dialog on Settings. I will dispute a bit the "no bullshit" label.
[1] https://nobsgames.stavros.io/android/?name=limbo&genre=&rati...
ie https://updownredgreenetc.franzai.com/
https://flapimoji.franzai.com/
and the old (pre AI coding support) once viral http://lalo.li/lsd/
[/ShamelessPlug]
https://franzai.com domain shows only a face. There are no links to subdomains pinner. http://lalo.li/ shows voice message, the ball game is hidden within the domain.
The domain structure is a mess.
I can't believe Universal Paperclips [0] [1] had not been added yet, so I submitted it. It's the game that first comes to mind when I think of "no bullshit" games.
No ads or IAP. A "number goes up" game with a definitive ending -- so it's addictive, but finite. Humorous and entertaining for what it is. Well worth $2.
There is a free web version too. [2]
[0] https://play.google.com/store/apps/details?id=com.everybodyh...
[1] https://apps.apple.com/us/app/universal-paperclips/id1300634...
https://space55.xyz/files/iosgames.jpg (a lot are great desktop / console games that also released on iOS)
Michael Brough is my favorite game designer that regularly release games on iOS. Please recommend me more if we have similar taste!
Kudos to stavros for this!
https://play.google.com/store/apps/details?id=com.victorribe...
Please fix!
The exceptions are high quality educational games (or utilities, if you like) that actually teach a skill like piano playing or touch typing or spelling or arithmetic, etc.
Not appreciating what they offer, is not the same as having nothing to offer. The world rewards those with higher skill ceilings in many of these verticals, when leveraged outside of games.
It really doesn't. Even e-sports are not profitable for most of the participants:
https://www.nytimes.com/2023/05/20/technology/e-sports-reven...
Self deception is not a useful quality.
It has and does for many. I am a successful, old, developer because of gaming. I still play. ofc I have moved on from pacman.
> Even e-sports are not profitable
esports is a niche media creation and has nothing to do with the core of gaming prevalence across time.
Tag, Snakes in the grass, pickle, etc are not esports. Video games are an extension of these ideas that you dont appreciate because reasons...like profitability? eyeroll
> Self deception is not a useful quality
ironic. Pretending that it is useless because you dont find or reason value, is not definitive.
A dealer, are you. Casinos like gambling too. Casinos want you to keep gaming:
https://www.youtube.com/watch?v=fwIYg1XaWAg
> esports is a niche media creation and has nothing to do with the core of gaming prevalence across time.
Ah, of course. It's not the real stuff. No true Scotsman would think it's the real stuff.
> Pretending that it is useless because you dont find or reason value, is not definitive.
Oh no, it's not pretend. It's the fact of the matter.
You started on the esports tangent from a sweeping generalization.
I'm sure you can convince someone else of your edgy opinions as you move the goalpost. Good luck with that.
Video games have narrowed you. It's time to stop letting them do that to you.
Break free of it.
Video games won't help you develop either one of those.
Which is clearly what you’re bringing to the conversation here.
Well, good thing that video games aren't limited to what existed in a 1970s arcade, then.
Ah, I see.
That's genuinely the quality of argument you want to mount? What, video games have left you unable to make a better account of yourself?
It's funny that you equate learning to do something better than button mashing as somehow being focused on "productivity". The hours you've wasted on blinking lights could have gone to learning a musical instrument or learning woodworking or learning painting, any number of practical skills that have absolutely nothing to do with "productivity" but build you greater capability than pointless, slot machine-like ephemera of no consequence ever will.
Don't try to rationalize the nature of video games as being something more than it is. Recognize it for what it is: a dead-end, go nowhere waste of your time.
But there are games where you can use real money to buy golds and diamonds and spend them purely on cosmetics like costumes, pets etc.
They don't give you any advantage in game play or progression.
An example is Adventure Quest 3D. From their Google Play description:
NOT PAY-TO-WIN
- Finally, an MMO that's not going to wreck your wallet
- Earn power & cool items through gameplay. Wow, what a concept!
- Optional cosmetics if you’d like to support us… and our anime obsession ^_^
https://play.google.com/store/apps/details?id=com.battleon.a...
Generally speaking these lists in part exist as buyers guides to those who don't have great impulse control to not buy microtransactions and that's something relevant to consider. "One buy and done" seems to be the hard criteria here (with some lenience if the "one buy" is an ad removal).
Maybe if this gets more popular and people want to help out, it'll be worth it more. I agree with you in principle.