I don't know much about RL but I was wondering has anyone tried the opposite?
Like have a fixed set of actions, and a fixed/ranged movement speed, then a punishment every time it doesn't reach the goal? Or does this not work?
Edit: i think what i'm thinking of are two "global" numbers. A "closer to the goal" number (higher when closer), and a countdown timer, and then it has to maximize those within the above setting
sometimes a big negstive reward can scare it away from ever pressing the scary button ever again