This one makes no sense, surely evil overlords are invulnerable during the battle charge.
45) I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling.
This one is hilarious I didn't understand the direction until the last word.
Rule 1. Die fast, die often.
We all know that henching is an inherently risky job. Fighting some of the world's most tuxedo clad Scottish sociopaths is often dangerous, but that doesn't mean we can't reduce unnecessary risks.
Risks that cause lost productivity on your Doomstar project through avoidable injuries, recruitment delays, and the difficulty of removing tangled bodies from the drill you're using to get to the Earth's core.
We demand:
1. Adequate hand-rails on ledges, bridges, and _especially_ around piranha tanks, snake pits, etc.
2. Murder as a punishment for failing your boss "for the last time" now requires two written warnings beforehand.
3. Volcano bases must have adequate fire and lava escapes.