Probably not if it actually reverse engineered (with a firewall) but that's not what they are doing (i.e. decompilation isn't' reverse engineering)
As for decompilation projects that have only reconstructed source code and no game media assets, it's probably fair use.
It's not likely to be fair use to distribute, fwiw.
Decompiling object code produces an approximation of the original source code. Merely making this rough copy would usually violate the copyright holder's exclusive rights, even if the person who decompiled the code only used it as a preliminary step in making another work.
The only reason anyone believes this is fair use is because the copyright holders have chosen not to enforce it.A big part of fair use analysis is in the effect on the market for the original work. If people have to obtain a copy to even use the project in any interactable way, the effect is either none (if we suppose every user of the project gets their original copy illegaly) or positive/benefitial to the copyright holder (if it makes those users actually buy legit copies)
Fair use is limited scope. One of the first criteria is use. Fair use is generally reserved for education, criticism, comment, and news. At best you could say this is education, but even then one of the other criteria for fair use is the amount of the work published. If you're teaching or criticizing this code, the whole codebase is probably too much. Some snippets would be fine like you would see in code reviews or reviews of books and such.
Says that its totally not legal to distribute decompiled code, or indeed:
> uses the information to create a program which is substantially similar in its expression to the program decompiled or to do any act restricted by copyright.
If it was legal, there would be loads of decompiled binaries floating around for windows, Adobe, autodesk and any number of other expensive bits of software.
There are a series of well documented exceptions... normally found in copyright law. (And this most definitely does not fall into one of them).
Actually there is in many jurisdictions of the world, including mine (France). There are some exceptions enshrined in copyright law, for which we actually pay a tax.
But this is besides the point. It's not even about the personal copies you make from your legally-obtained original copy on the first place. It's about where you obtained that initial copy from. Most definitely not legally from the author, if he is not authorizing RE.
> Reverse engineering might violate other agreements but not copyright law.
What other agreements does it violate? It is copyright law the only thing that puts a restriction between you and doing whatever the fsck you want with that code. There is a reason the RE exceptions are enshrined in copyright law...
This reasoning is only valid in the US, this kind of anti reverse engineering clause has no value in the EU, reverse engineering is a predefined exception granted to copyright which cannot be voided.
More specifically, it's always allowed for DRM code (because by definition their whole goal is to block interoperability), any kind of proprietary file reading and any kind of porting.
Here in the case of these games, the interoperability argument is very easy to make since they can only run on legacy hardware not even produced anymore.
_Anyone_ could get any piece of software, claim that they want to run it on their new-fangled "x85" instruction set, and, according to your rationale, you'd be able to just decompile it to a different programming language and distribute your translation as much as you want!
> More specifically, it's always allowed for DRM code (because by definition their whole goal is to block interoperability), any kind of proprietary file reading and any kind of porting.
For the record, you are completely misunderstanding the point. These exception allows you to perform RE to _understand_ the code in question for interoperability, not to strip it from copyright and start distributing it as if it was your own code. And in most jurisdictions such exception only becomes possible when it's the _only option available_ to interoperate. As this is _hardly_ the only option available to run this game on your platform (emulation, for example, is completely legal, AND you could RE this title to fix your emulator), this exception hardly applies here.
Yeah, why not? If you have to run through all of this complexity to run the software you have to run, I don't see what it would not fit as an exception.
You realize that those protections against copyright aren't granted for free right? Everybody pays absurdly high rate of copy rights on every medium they buy in the EU and that's why those exceptions are there. If there is no means to copy what you own to use it in a different configuration, those would be meaningless.
What complexity? Emulators are almost everywhere, and they don't require you to violate any copyright (or a significantly smaller amount), and therefore much likely to fit under one of these exceptions (they do). "But the illegal way is easier, your honor!" doesn't really get you anywhere...
This world where software copyright does not exist is not an utopia of free source code, it's a wild wild west of obfuscated and/or inaccessible software and the company with largest pockets has the monopoly since it can do whatever it wants.
> You realize that those protections against copyright aren't granted for free right?
"Protections against copyright?" You mean exceptions, right? Copyright is ironically free.
> Everybody pays absurdly high rate of copy rights on every medium they buy in the EU and that's why those exceptions are ther
Not everybody in the EU, even though in my country (France) we do. However, how is this related at all to the discussion at hand? They are not even related to software copyrights at all! (For which there is already an exception for personal copies, and for which official we pay nothing).
That's exactly where this exception is coming from. You can't make personal copies nowaydays without breaking some kind of DRM and that's why there's an interoperability exception.
France is indeed one of the worst in this racket but most of the EU has similar implementations.
> This world where software copyright does not exist is not an utopia of free source code, it's a wild wild west of obfuscated and/or inaccessible software and the company with largest pockets has the monopoly since it can do whatever it wants.
Well that's exactly where we at now, I'm writing this comment from a phone which has thousands of piles of obfuscated inaccessible and non modifiable software. Copyright is what led us there.
I have already addressed the interoperability exception a couple messages before. In no way it just basically makes all copyright protections pointless by allowing you to claim "OK, now I can decompile this software and distribute it as I please!".
> Well that's exactly where we at now, I'm writing this comment from a phone which has thousands of piles of obfuscated inaccessible and non modifiable software. Copyright is what led us there.
Hardly. Copyright doesn't necessarily prevent nor make tivoization easier. The GPLv3 (or some new, specific legislation to this end) are the only things that would successfully prevent tivoitzation.
I've never claimed that but it also goes further than the conglomerates would make you believe.
> Hardly. Copyright doesn't necessarily prevent nor make tivoization easier. The GPLv3 (or some new, specific legislation to this end) are the only things that would successfully prevent tivoitzation.
While its true that open devices and software are possible under copyright laws, it's more of a hack and clearly not the default.
I don't know how you would call a law to force opening up the sources of software but it's incompatible with the copyright concept, that's for sure.