It will be nice to see the breakthroughs resulting from what people _believed_ Q* to have been.
An example I heard was that one of the programmers working on the original Unreal engine saw a demo of John Carmack's constructive solid geometry (CSG) editor. He incorrectly surmised that this was a real-time editor, so he hurriedly made one for the Unreal game engine to "keep up" with Quake. In reality, the Quake editor wasn't nearly as responsive as he assumed, and in fact he had to significantly advance the state of the art to "keep up"!