Show HN: I ported an XBox Live Indie Game to HTML5 in 2 days.
luminance.org
luminance.org
Crashed my Firefox and in Chrome it clips and moves worse than similar games on my 133MHz machine back in the day.
Now can you port it to pure CSS? How about ASCII art in streaming JSON?
i5/4GB MacBook Air
In my experience it's basically impossible for a demo like this to run well without both a good GPU and a good CPU. Even when you use WebGL, rendering code uses a vast amount of CPU time compared with native alternatives.
That said I died two times in level 3.
The masked person bugged out and attacked me with no delay between his attacks - there was just a buzz of the sound effect being played and my character being taken from half health to 0.
Technically the port was flawless for me, performance was good on 2.2GHz i7 Macbook Pro / Chrome 18.0.
edit: The unlock full version button didn't work for me (not sure if that's a technical issue or deliberate because it's not implemented yet.)
Do you know how fast it was running? I want to make sure you weren't actually hitting a bug in the translated code that I need to fix :)
It runs at 60 f/s.
Seems like some debugging keys are enabled. Currently L and Q skips the current level and P freezes the game.
I think the gameplay is ok for a casual game (kind of doubledragon style and fun) but the overall style, the topic, the enemies, the beard, the story is not on par with the tech
Even starting with `chromium --enable-webgl --ignore-gpu-blacklist`.
Worked fine on Windows though. Good job porting it to the Web, very funny game :)