So if this wasn't in place, Steam would be unable to make money.
That being said, the indie developers could just set the game price to the same everywhere when they want to make a discount (which is what most do)
So if this wasn't in place, Steam would be unable to make money.
That being said, the indie developers could just set the game price to the same everywhere when they want to make a discount (which is what most do)
FWIW I do that anyway whenever I can find a platform that lets me buy and own the game outright, rather than depending on Valve having then good graces to continue allow me to log into Steam.
Not to mention, it needs double the size of the game when patching (with baldur's gate that's like 180 GB)
That only really applies if the other platforms are as good as/better than Steam, which they aren't for most people.
Like every brick and mortar store had to contend with due to the rise of internet shopping? Did any of them have market position to prevent manufacturers from doing it?
I have no idea why people would have physical store in modern days, unless it's one of those spots that shower you with money due to foot traffic.
sounds good to me. If people want those advantageousfeatures or to stay in Valve's garden, they will pay more for that even if a cheaper pricing appears. Especially with so many complaining about non-steam releases and even claiming they will pay more just to say "fuck you" to EGS.
People who don't care (like me. I still have my game exe's on my desktop like a boomer) will research and find a better price, if possible. As is, Steam seems to discourage this.
>That being said, the indie developers could just set the game price to the same everywhere when they want to make a discount (which is what most do)
yes...because pricing parity. I'm assuming you can't just have a game on eternal sale on an alternative storefront as a loophole. I don't know the details of the sales period, but if GOG or Itch ever wanted their own fest, devs may be afraid due to risk of de-listing on Steam.
The most dangerous thing is that a lot of Valve is fast and loose behind the scenes. They are generally good enough to know when something is bad PR and let it slide. But there's plenty of old school Nintendo-style blurry lines when it comes to submitting.
I'm not sure what else I could ask for as a storefront.