Computational Modelling of Terrains
tudelft3d.github.io
tudelft3d.github.io
I'm curious what libraries you've come across from the game dev community that are useful. My usecase requires photo realism, consistent granular interaction, appropriate force response on contact with say a robotic arm. I've been checking out different tools and project Chrono seems to be the most accurate but also the most computationally expensive. I'm looking for something near real-time and haven't been able to find any - NVIDIA Isaac is meh and there's a new library called GranularGym that seems to be only written for a conference and never updated after that. Would love to get your thoughts/suggestions!
Have you looked at Gaea? There is a community version and it seems like it could be useful for exactly what you describe. https://quadspinner.com/
For the curious this is about modeling existing terrain, not about generating synthetic terrain. That said once you have some synthetic terrain, this work may help get some interesting insight into it, notably the runoff models.
terrain modeling is a surprisingly difficult and multifaceted problem, and i had been looking for something like this book