Rogue, and other roguelikes for Amiga
amigalove.com
amigalove.com
On Slashem, there are ports for DOS and OS/2, so somewhere there has to be an Amiga build.
Been playing for 38 years. Still haven’t made it to the Amulet yet.
I highly recommend enabling undo if you want to see more than a few levels. The game is pretty unforgiving.
Are you sure? I've contributed to DCSS and to my knowledge most of the map generation algorithms are predictably ancient. It's been a while though... is it a recent addition?
Wasn't making such an implication. I used to love playing Moria on the Amiga. I was just offering another option that others might find interesting. But maybe most people in these comments are probably familiar with DCSS and other roguelikes
> emergent gameplay and cool new tecniques merging combat and objects' properties
Is the gods feature also novel or does that show up in other roguelikes?
With DCSS, you can't neither butcher mons or eat them in recent releases.
Also, on magical roles, DCSS will put lots of more options in your hand than (even) Slashem with #tecniques and without quirks like the spellbooks.
https://nivrig.itch.io/rogue-declan-zero
Roguecraft (a modern #roguelike for the #Amiga)
https://twitter.com/bag_of_hats/status/1690383073030832128
Something that's been fascinating for me as an experienced Amiga coder back in the days - is seeing modern "retro" games done on the Amiga. It's really interesting how we didn't have some types of games not because of hardware limitation, but the lack of tooling and resources did not allow for these concepts to flourish back then.
Alternative take - game design also improved a lot in the last 30-40 years. You could have made these games in 1990, but you would have had to design them first.
It doesn't have perma death but if playing in a multiple game it can be faked.
I need to boot it up again. So far I haven't seen anything close to it, even Torchlight I.
You play as a witch, there are wands and spells that you can put in them to make unique builds with sophisticated wand mechanics. Every pixel in the world is simulated, like in falling sand games.
Really recommend it!