The One Product That Makes Apple a Trillion-Dollar Company Overnight
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Think about the implications here. Why should Apple get into payments? A business they have no expertise in, that is nothing like any business they have expertise in, and that is only barely tangentially related to products they make?
More so, payments is all wrong for apple. Payments is about boring stuff like consistency, robustness, and low overhead. That's not what Apple is about. Apple is about melding good quality software with compelling aesthetics and design. Because software construction is very difficult to merge well with aesthetics and design they have a key advantage over many of their competitors. And they use that advantage to make products that people are hugely enthusiastic about and willing to pay high prices to purchase, providing high profit margins to Apple. This is precisely the opposite of what's needed for payments. Apple would need to dumb a huge amount of money to develop a payments system, and it would need to grow a very anti-Apple sort of team within Apple to be able to be competitive. The chances that they'd screw it up and lose their investment are high. The chances that they'd ruin their brand and cause a diminution of their core business is also high (imagine if people thought about the Apple brand the way people think about Paypal, or Bank of America).
In short, this idea makes no more sense than saying that Apple should run a nationwide chain of taco trucks.
Just like they never had expertise in telephones, yet managed to completely shut that game down.
"More so, payments is all wrong for apple. Payments is about boring stuff like consistency, robustness, and low overhead. That's not what Apple is about…"
iTools, .Mac, MobileMe, iCloud. Email, Calendaring, Cloud storage, etc. Apple has been providing unsexy "consistent, robust, low overhead" services for years.
All the examples of unsexy products you cited kind of suck. Apple does do boring stuff, but they arent very good at it.
As for the applications and services you list below, all of these pale in comparison to payments. Even cloud storage is a completely different beast than payments. Also, all of these things are value-add propositions which help sell Apple's extremely high markup other products.
Again, payments are a whole different ballgame. Payments are not about aesthetics or design or UI excellence, they're about robustness, reliability, fraud reduction, low overhead, and regulatory compliance.
Also, the idea that Apple could roll out a high-markup (10%) payments system and have it succeed in the marketplace is sheer and utter fantasy. Paypal is relatively cost competitive with merchant accounts precisely because cost of payments is the name of the game, every 1% matters when you're a business.
It's actually much easier than your CC, because you have to dig that out of your wallet, which you have to dig out of your jacket/purse, etc. Most people keep their phones handier than their wallets, and even if they don't they don't have to take anything out of it and juggle the components in both hands.
SO SIMPLE!
Bank Account -> Debit/Credit Card -> Merchant = 1.5% loss to merchant.
Bank Account -> Google Wallet -> Merchant = 1.5% loss to merchant.
Bank Account -> Paypal -> Merchant = 1.5% loss to merchant.
Bank Account -> Most payment startups -> Merchant = 0.5% loss to merchant.
I'm pretty sure Apple doesn't take 10% in this environment.
That's why mobile-based payments tend toward small, frequent purchases. Those are the situations where a few moments of additional convenience can be the difference between a fleeting thought and an impulse purchase.
Which brings up another competitor, bump.
Also, it's a fixed cost business in general. So, if a hotel gets those last three or four rooms rented a night that can be their profit. That why Hotel Tonight and Hotwire, etc. are able to get sick, sick deals.
They would have to compete at microtransaction rates to hang with Paypal or Amazon outside the native appstore probably unless they tack on some digital content/storage costs to get 10-30%, i.e. iCloud surcharge.
> Remember, Visa and American Express still get their take and they
> still handle all the billing. Apple is just charging a convenience
> tax that would be well worth it to internet brands and retailers.
One of the "Steve Jobs lessons learned" I read about was when they were behind in handling music on computers (unable to burn CDs on the iMac), they didn't just catch up with everyone else by just introducing a CD burner; they leapfrogged everybody by creating an online music platform in iTunes.Similar for payments, what are the odds that Apple leapfrogs everybody and becomes the equivalent of Visa and Amex, taking it all for themselves? If they offered better discount rates, they could piggyback off of the existing credit card companies but encourage merchants to directly accept iPayments and get a few percent knocked off of the discount rate. For example, instead of N% for Apple's fee plus $0.30 and 2.75% for the credit card fee, it would be a flat N%, whatever value N is.
[1] - I'm most familiar with Chipotle's http://itunes.apple.com/us/app/chipotle-ordering/id327228455... - which allows for all sorts of custom orders.
So all movie theaters need to switch over to online ticketing, every ticket needs to be sold on an iPhone, and the credit card costs have to be neglible... but once that is done, a billion of pure profit!
Fandango isn't even charging 10% and they're the online ticketing company... think they are really going to give Apple another 10%?
I don't think there's sound economic reasoning behind this.
It has been widely suspected that the App Store and iTunes are loss-leaders for Apple. The company itself has reported that it ekes out a profit from those divisions. The App Store and iTunes exist to sell iOS devices and Macs.
A payments API makes sense just like the in-app purchases API does. This is a lot of hand-waving for something that has probably always been on the table.
Like MobileMe? (Or really, any Rev. A Apple product?)
Thank you for asking that question. I only realy, fully understood what Steve meant, what his thinking was by his comment on Dropbox when writing this reply.
http://techcrunch.com/2011/03/02/apple-200-million-itunes-ac...
Follow up question... how many app developers would suddenly be profitable if Apple only took 3% (or even 10) instead of 30%?
See: Amazon's Kindle app for the exception that proves the rule. Amazon has their own Kindle marketplace where they take a significant cut, they where willing to give Apple a slice of the pie just not 30%. So they ended up removing in App purchases from their iOS kindle reader. The back door is you can still use their website from your phone and order a book through them which will show up on all your Kindle readers.
However, random App makers don't have the customer leverage to do the same thing.
But if not 10% let's just say 2%... it's still an AMAZING business.
That's if we do Jason's bad math. His assertion that X% of $Y billion market is pure profit assumes that 100% of the X% of mobile are iOS purchases. Even still X% must be further drilled down to Apple's actual cut. So, assuming Apple could take 1% of the $600B restaurant market and facilitate $6B in transactions, their cut assuming his crazy 10% transaction fee would be only $600M. Common jCal sensationalism.
I'm the furthest thing from an Apple analyst, but it seems that all "built-in" Apple things like iCloud, the App Store, etc. are not simply cheap entries into a market to make money. Each deeply complements and satisfies a fundamental need with a piece of Apple hardware. A payment application of this nature doesn't seem to sit quite at the "essential" level of Apple's other apps/services.
While Apple could introduce a complete payments solution in house (arguably they already have), it's still only in goods you'll buy from an apple platform, and if they gouge too much, it will open it up for disruption by someone else.
Commerce and payments will always be tied to the frictionless exchange at the point of sale, and while iphones could easily transition into iwallets, the carriers currently have the upper hand, as they're sitting in the same position, and many are somewhat platform agnostic.
There might be an app for this, but i'm not sure it's Apple's best play....yet.
[To be fair, they don't currently have all the stored credit card info that Apple does. So that's a big hurdle to starting up.]
Google (Android) is probably more likely right now. Or PayPal. If Google or Facebook were to takeover PayPal, or PayPal (Ebay) were to takeover Square or whoever's huge in mobile payments right now, things might start to get interesting.
Also - is there a huge market for mobile purchases? I must be getting old, but I certainly prefer buying things online on a laptop or a desktop.
I agree that if someone could make purchasing simpler on a phone than on a laptop/desktop (possibly through NFC or something) then it could be a preferable approach. But just storing credit cards isn't going to cut it in my opinion.
I can definitely see the logic in what he's saying, though - less effort == more sales. I'd love to be able to route payments through my phone in shops instead of using cash or card. My phone's easier to get at in my pocket and would let me use apps to interact with that payment data more easily (finance apps, budgeting, etc.).
Edit: "moving at the speed of business" is actually kinda applicable here, think it, get it done, move on, kinda mentality when I use my phone. On a laptop, I have a tendency to dilly-dally around my purchases and over-think/read too much into reviews and what have you.
2. He isn't just talking about buying things online. Note mentions of Square.
i set up my phone with a few apps (2 or 3 paids) and never think about it again. Let alone 3-5 times a month.