Apple CEO Tim Cook Spotted at video game designer Valve headquarters
appleinsider.com
appleinsider.com
So what you have is a gaming platform that's already ubiquitous, can act as it's own controller (gyro, accelerometer, speaker, mic, vibrate, touchscreen, buttons are all built-in), and is able to stream wirelessly to any AppleTV. These devices already have a fantastic network in terms of downloading and paying for content. At this point all you need is some games to take advantage of it and you're set.
OR they could just be trying to integrate Steam into their upcoming tv. My hope is for the former though.
So I'd sooner bet on an updated Apple TV (or even perhaps a software update to the existing one) and a range of purchasable, button-having controllers.
And it's possible that some games could be optionally- or even only-playable with iOS devices as controllers — an iPad coupled with an Apple TV seems able to do much of what a Wii U will be able to do.
Instead they still keep focusing only on the "TV" part. I think they will miss a huge opportunity here, and like you said Apple will probably turn it into another blockbuster success a year from now, and Google will only then scramble to catch-up and do the same.
It baffles me how Google can't even get these pretty obvious "visions" sometimes. Even tablets should've been a pretty predictable market coming as a sort of upgrade from smartphones, and not how Microsoft tried to do it before with a full PC OS.
I'm sure Apple had the idea for years before the iPad launch, but the first "public" suggestion for such a thing I think was Mike Arrington's idea with the Crunchpad. I think it was 2008 when he started talking about it and getting people involved. Since then I myself started thinking that I would want a "tablet" rather than a mini-laptop/netbook in many situations (couch, bed, travelling, etc). But the iPad also seems to have caught Google completely off-guard back in 2010, as it took them a full year to even release a half-baked Honeycomb OS version.
http://en.wikipedia.org/wiki/Apple_Bandai_Pippin
It was an unmitigated disaster the likes of which wouldn't be repeated until the CueCat 5 years later, but it was their first foray into the gaming market.
Quoting Gabe Newell,
> Well, if we have to sell hardware we will. We have no reason to believe we’re any good at it, it’s more we think that we need to continue to have innovation and if the only way to get these kind of projects started is by us going and developing and selling the hardware directly then that’s what we’ll do. It’s definitely not the first thought that crosses our mind; we’d rather hardware people that are good at manufacturing and distributing hardware do that.
Who do we know that's good at manufacturing and selling hardware? Which company has had explosive growth in the video game sector as a platform provider in the last few years? What company famously has its eye on the television market?
Valve and Apple have priorities and incentives that align nicely for a partnership on a new console-like thing. They also seem very alike when it comes to design values.
This is the device Apple and Valve might be building. Not only are they going to try and streamline the software and UX of the whole thing to be in line with Apple's standards but I think they are also going to try to make it a replacement for cable tv. This is something Sony and Microsoft have not tried to do with their consoles, which confuses me.
Personally, I think Apple should just make a T.V. Apple has become such a strong brand that people will trust their hardware and software, even if the markup is somewhat outrageous.
Really?
http://www.everybodyplays.co.uk/feature/360/Xbox-360-now-use...
Try to think of game support in Apple's vaporware console/tv-box as less of a strategy and more of a tactic.
Comcast and Microsoft just announced a deal...
http://blog.comcast.com/2011/10/xfinity-on-demand-coming-soo...
Valve's main product is an app store with an ecosystem. Are you suggesting Apple would sell hardware that ships with Valve's steam/steamworks instead of their own platform?
If it helps sell more hardware I doubt it will matter much to Apple.
The real interesting part is that the AppleTV would surely be an ARM platform and Valve are exclusively an Intel platform. Given the price point it could easily be both.
I agree that being compatible with whatever hardware Valve is making would be pretty awesome.
Battery life isn't an issue in the home and ARM can't really do full fledged ports of the most demanding and popular AAA console titles. So I'd expect an Intel chip. It could possibly have an ARM chip too but I'd guess emulation is good enough and higher profit. Alternatively they could put in a bunch of ARM chips but iOS just makes a lot more sense on paper. With an Intel chip you gain the whole iOS library and the whole OS X library. At that point the library and capabilities may be good enough to forego other console purchases for many consumers.
Not to mention, the current Mac Minis run dead silent with fairly speedy x86 chips.
It's, in part, what made the iPhone successful after all.
It was likely behind Steam being ported to the Mac, so it wasn't nothing. But that move hasn't borne nearly as much fruit as one might have hoped.
And the continued existence of the performance gap between OSX and win7 via bootcamp is not a good thing. Apple needs to take a much more proactive position on correcting that. Maybe the problem is with drivers, maybe it's missing frameworks, maybe it's third party developers starting with directx and not following through with an OpenGL port. Whatever it is, they ought to put more effort into correcting it.
If you develop your game in the Microsoft world, say, for XBox, almost nothing is left by the time you're done porting to Mac OS, while porting from Mac OS to Microsoft is much easier - not perfect though.
I can dig up links if anyone wants them.
I also think apple tv and gaming will be discussed.
Also relevant: Valve has JUST started advertising for hardware jobs: http://www.valvesoftware.com/jobs/job_postings.html
see "injection molding" etc in job descriptions.
Everyone who actually uses a Mac knows that the App Store is completely optional and can be deleted. So I fail to see how Apple could force Steam to hand over ANY money.
It was ALWAYS known to developers that purchases made through iOS apps would require you to pay 30% to Apple. Whether that is Amazon, New York Times or some random game.
http://www.computerworld.com/s/article/9209580/Apple_s_new_A...
http://store.steampowered.com/hwsurvey
Mac HW numbers are in the single digits. Apple needs Valve, not the other way around.
And instead of just a 'video game console', it becomes the ultimate entertainment unit with all the other good stuff.
Bam!
Like MS did with Bungie and the Xbox, only classy and aluminum.
Saying this not because there is any evidence of this, but because I want this so bad. shutupandtakemymoney.png
I have an xbox but not an Apple TV... seems redundant as I'd mostly use the Apple TV for netflix and the Xbox already does that. If Valve releases a steambox, and Apple releases a new Apple TV I'll be in the same place I am now... But if they were the same box? Win.
That said, a SteamBox unadulterated by Apple's shiny poison would be cool, as long as PCs get releases on the same day.