One of my favourites is Sonic 3D's secret level select screen: https://www.youtube.com/watch?v=ZZs2HUW9tDA
One of my favourites is Sonic 3D's secret level select screen: https://www.youtube.com/watch?v=ZZs2HUW9tDA
I remember playing through the first F.E.A.R. and noticing a coffee machine in an office kitchen. It had an unknown brand name on it so I checked it against the game's credits and it matched up with one of the game's artists.
My favourite, though, was playing through Deus Ex: Human Revolution and finding three sea shells on the wall next to a toilet.
Came from a time when games were a product of passion of a few, and not of a soulless corporation.
But that's still alive in indie games today. Check out the games developed by "New Blood Interactive" for example Dusk, it's full of throwbacks and memes to classic games from the '90's. You can find them on Steam or at https://waste.money/
Only committee-approved and/or mandated easter eggs permitted. Don't forget to catalogue them all so the social media team have more content.
(And yes, I've worked in games myself so I 100% see the reason why they left it in disabled, iirc there is 2 or 3 levels with geometries but broken scripts included on disc in the largest game I worked on)
(1) https://en.wikipedia.org/wiki/Hot_Coffee_(minigame)
(2) https://www.pewresearch.org/short-reads/2023/01/30/house-get...
(3) https://en.wikipedia.org/wiki/Family_Entertainment_Protectio...
It's a loss for sure, but at least they still appear in some indie games.
A cop gets "frozen" as a punishment and when he gets reawoken the world has changed. Including the toilets. They now use 3 seashells instead of paper.
As a result, if you get too close to it with cheats or glitches, the whole windmill will turn and fire at you:
https://www.youtube.com/watch?v=r00LITqBDEg
Also Fallout 3's train mechanics, which were implemented as a piece of wearable armour:
https://www.pcgamer.com/heres-whats-happening-inside-fallout...
And the Ascend ability from Tears of the Kingdom was a developer tool that got repurpose into an in game ability when they realised it'd make the caves much more convenient/enjoyable to navigate.
https://www.gamespot.com/articles/zelda-tears-of-the-kingdom...
https://www.reddit.com/r/gaming/comments/3ylmm4/comment/cyet...
And where do they look? Game data? Obscure forum comments?
I think it got removed from last year's remake.. probably because the new guys didn't know what the hell it meant. Like the people that paint over Banksy art.
https://www.tumblr.com/sunspotpony/712834929488216064/so-i-d...
I logged in
document.querySelector("#glass-container").style.display = "none";
Then since scrolling was disabled, I just used the window.scroll() function to scroll down and see the small parts of the article that I wasn't able to read before the popup appeared.
This works because Tumblr doesn't actually remove the parts of the article it doesn't want you to see from the HTML output, so it's still perfectly viewable if you can get past the popup. This is not generally the case though, for example most news sites actually remove the text you're not supposed to see if you don't log in.
If I could figure out how to re-enable scrolling, I'd have a recipe for a pretty delicious Greasemonkey script.
Dear tumblr -- Sincerely fuck off with this bullshit, thanks.
www.tumblr.com###glass-container
www.tumblr.com##body:style(overflow:auto !important)It's not like it's a massive effort to support those mons - they haven't been doing significant 3D model updates since the 3DS era already.
>They all need a moveset evolution
Neither of these have to shift a substantial amount between generations. The current stats & moves structure solidified by gen 4 already.
>They all need a habitat
No they don't. Trade them in and out of Home/Bank/whatever to move across generations, trade with other players, etc. This was standard flow up until the latest few generations.
There is not much extra game design consideration needed until you're talking about new features. But a good percentage of mons are still in the new games, so is it really that much extra effort to balance when you have new features in play? It can be as simple as just not giving older mons the same new abilities. Not every one got mega evolutions, for example.
Gamefreak are just lazy. Employee reviews seem to confirm this: https://www.youtube.com/watch?v=hFWjhfhJJqE
Or actually, maybe they should be given a promotion because despite all the bugs and poor performance the game still sold incredibly well, so why spend any more money and time on development if it clearly doesn't matter.
I can't decide.
Like another poster said: brilliant.
There are no feedback for the developers once the game is out, they don't know if these bugs are triggered or how frequent, so they could be sending out defective games and the process that would have caught this has been circumvented. It's kinda of a dick move by a developers who feel like they know better.
It is almost 2024 and there's production software out there with "catch all and do nothing" exception handlers. Software that assumes memory allocation never fails.