Spotify is deeply in bed with the traditional labels/music industry and that industry seems to be able to "move" stuff easily from what I've seen. I always have a hard time visualizing all the components at play here though.
Is that true? My Alexa and Sonos devices work great with Apple Music.
Apple might not even do that, but given Google's documented behaviors about making their sites work better with Chrome they might expect that Apple would if they could.
FWIW, Apple doesn't control the music industry. Spotify has more than twice the marketshare of Apple Music, so I'd imagine that (for now) Spotify has commensurate influence over the music industry.
> …they might be tempted to make their hardware handle that music better.
Maybe Google would, but (to my original point) Apple doesn't tie their media services to their devices.¹ I think it's worth keeping in mind that you really can't equate Google's evil tendencies to Apple's (and vice-versa) because their business models are completely different.
ok but your previous comment was in response to
>>And both Google and Sony really doesn't want Apple to control the music streaming industry as it could affect their device sales.
>Is that true? My Alexa and Sonos devices work great with Apple Music.
so when I replied
> when a company that produces hardware that plays music has control over the industry that delivers music to that hardware…
it is meant to imply that I am answering
>is that true?
with - Yes, that is true BECAUSE...
and my statement
> …they might be tempted to make their hardware handle that music better.
followed by
>Apple might not even do that, but given Google's documented behaviors
should be interpreted as me saying
Apple doesn't tie their media services to their devices (although that might change if they found it very beneficial). But Google is evil and would tie their media services to their devices therefore they might expect that other companies would do the same.
Pure speculation: by necessity, Spotify has probably gotten pretty good at those things too. I would bet they've got some pretty heavy hitters in the dealmaking department.
https://www.theverge.com/2023/2/28/23618264/eu-antitrust-cas...
Also of course, Spotify is somewhat of a monopoly of its own, or a chosen 'winner' by the music industry at large colluding.
Spotify has ~30% of the market, Apple Music, Tencent, and Amazon have each ~13%, YouTube Music another ~9%.
That's far from a monopoly...
And as far as I can tell, the music labels (Warner/Sony/Universal) need Spotify to be able to negotiate with Apple/Google/Amazon.
Side note: After watching The Stig's laps while listening to dull audio on Top Gear, I tried replacing TrackMania's music with very soothing music. My times got better.
GTA: San Andreas on the XBOX did allow you to use such a feature, provided that you had used the XBOX's disc drive to rip the audio CDs yourself. I recall letting the XBOX rip all of my System of a Down CDs circa 2005 for expressly this purpose.
PC ports, IDK. Probably.
After loading, the entire game (from opening screen to ending scene) fit completely into the PSX's tiny RAM.
And the in-game background music was just regular CD audio tracks on the game disk, which was easy since the drive wasn't used for anything else anyway.
Open the drive, swap disks for your choice of audio CD, and it was happy to play those tracks instead.
(Or, alternatively: Put the Ridge Racer game disk into a regular CD player and enjoy the synthwave soundtrack all on its own.)
They later extended it on the Xbox 360 to allow you to link in your Windows Vista machine to stream your MP3's straight to it
Playing Halo 3's campaign to Queen was a great experience back in 2007
The Xbox 360 expanded on the feature in some neat ways -- if you had an iPod or other portable player, you could plug that in via USB, it supported generic DLNA shares (so you could play music from Kodi/XBMC running on a PC), and some (most?) games would flag cutscene audio vs. in-game audio, which would allow the system to pause the user-provided audio and fall back to the game's soundtrack for cutscenes.
It also had global settings for controller vibration, inverted camera.. perhaps some others? I really miss those in future generations and on PC.
Yes. Source:
As for why, it seems like those were just the only two that bothered to integrate their apps with Playstation. Which kind of makes sense, as Spotify and Apple Music are the two largest streaming services currently (by user numbers[2]). Youtube could arguably claim to be more popular, but their YT music app feels half-baked even on the primary platforms (iOS and Android). And the other ones right behind are Tencent Music and Amazon Music, which are rather unpopular, at least in the US.
0. https://www.playstation.com/en-us/support/subscriptions/how-...
1. https://www.playstation.com/en-us/support/hardware/play-vide...
[1] https://www.musicbusinessworldwide.com/sonys-stake-in-spotif...
Which is a really fair point. Because why waste time on this, when a user who cares about playing their own music can just open a browser tab or spotify/apple music/local/etc. app, and it will work literally in any game anywhere. And Playstation supports Spotify/Apple Music/local music playback during games natively, without any hacks or workarounds (like using the built-in web browser) as well. I assume Xbox has similar functionality, but I don’t have much experience with it.
The only games i’ve seen that allow (limited) in-game audio provider choice are those that have an in-game radio feature (older GTA games, Forza, etc.), so that the custom user music kinda works “in-universe” in those games.
Able to? Or allowed to?
As many others, Sony found later that it's not worth it to operate a own streaming service, and probably made a deal with Spotify where Sony provided the initial application, Spotify provided the service and potentially pays some additional revenue share to Sony.
It's a story from a moment in time where every distributor/company thought they could do a better/more profitable music streaming service than Spotify...
Facebook has/had that too in many markets.
Indeed, and that skillset has given them an advantage in the market. Things working as expected. Does it suck for their competitors? Absolutely. Is it illegal? I don't think so.
Anyone is free to fork android and make their own app store. A luxury thanks to open source. The network effect is real but the market isn't intended to be "fair", it's brutal.