Realtime Planet Shader: Interactive 3D planet animation
jsulpis.github.io
jsulpis.github.io
Also the lighting could have better default, with the sun intensity cranked up and the shadow side almost pitch black, as well as the universe darker (if we assume being blinded by the sun reflection.
I've done a few of these in my time, I've never had such as nice detail on the surfaces, it's very well done.
I would suggest also a default where the orbiting camera would in fact move (in all axises), at the moment it's pegged to the sun and perfectly aligned to the equator, which is not as realistic as the rendering quality!
Of course that would involve the programmer to have to render the sun too, as it would come in and out of the background.
Incredible work! The game developer in me now wants to see you slowly create a game around this. Really impressive how light weight this is.
Space requires better dynamic range than human eyes can provide.
(You’d be amazed at how complex it is to create planets, and how ungrateful a lot of us are to be confined to just one!)
guess I really need a new cellphone! this is amazing, I just expected that my cellphone will become hotter and slower, and then confused about why my cellphone still work.
(but *beautiful work* OP)
> The sun intensity makes the planet look weirdly blurry to me. Is that how it normally is? Is that how it's supposed to be? Dropping the sun intensity to 0 made it look more crisp, which is the way I like it.