And you're not limited to two images. As the frame rate increases, the number of images increases and the tear becomes less noticeable. Blur Busters explains:
https://blurbusters.com/faq/benefits-of-frame-rate-above-ref...
When touch typing, fingers work decoupled from the eyes anyway, unless you are waiting for the intellisense or copilot prompt, that is usually constrained by language servers anyway, not the framerate.
Most humans will actually prefer the "slightly faster" option. (Obviously if you can do both, then they'd prefer that; but given the trade-off...)
For example, with a 60 Hz display and vsync, game actions might be shown up to 16 ms later than without vsync, which is ages in FPS.
I've seen no game consoles that allow you to turn vsync off, because it would be awful. No idea why this placebo persists in PC gaming.