Today, not so much. Aside from a prequel, the series had been dormant for as longer than it had been alive (11 years alive 1998-2007, 13 years dormant 2007-2020), and the prequel required a pricey hardware peripheral to run. It’d get attention, but it wouldn’t be that big of a deal at this point.
> the ending of Alyx does retcon the old cliffhanger.
that's semi-disappointing, if for no other reason than that they'd do it in a game so few have the ability to actually play.
But remove the VR and you're left with an above-average short FPS that would've been entirely unremarkable if not for the Half-Life tie-in. If they released it for non VR, it would probably get trashed just for not being HL3.
Honestly I don't think you're missing much. It's a good VR game only because the bar for VR gaming in general is so much lower.
I almost broke my TV with Alex and that is a slow, slow game.
Alyx also misses many of the things that made the HL series great and replaces them with "modern" game design anti-features. Not looking forward to future HL games going even further in that direction.
The new voice actor doesn't even sound anything like alyx FFS and her lines are a perfect argument why the silent protagonist in the HL games was not a mistake.