Mac app store has to compete with developers doing their own app distribution and we can see pretty clearly that its adoption is kinda meh.
Mac app store has to compete with developers doing their own app distribution and we can see pretty clearly that its adoption is kinda meh.
They believe the App Store is one part of the total value of the iOS platform, and one which they chose to monetize.
And while the Mac App Store is a solid counter example to "do users value this?", the other counter-example is the Play Store, where, despite the availability of side-loading on Android, the Play Store is still, by far, the preferred way that users download and install applications on their Android device.
The Mac App Store has failed because Apple didn't make it good enough for developers to make it useful enough to users.
30% is probably too steep of a cut, but I don’t think it’s wrong for them to to take some percentage (the 15% rate they give to small devs who ask for it seems closer to reality).
This is also a strange argument. The "platform, SDK, and developer tooling" are actually funded by device sales because those things are inseparable form the cost of developing the operating systems themselves, which in turn is included in the device prices.
This can be seen in the difference in the rate those things improved between when macOS was the flagship platform and when iOS took that crown. All of that sped up dramatically after the App Store really took off, with AppKit largely getting left in the dust compared to its iOS counterpart UIKit and I don’t think that’s a coincidence.