Design lessons from World of Goo
blog.wolfire.com
blog.wolfire.com
Does anybody know how the built the game (which languages, toolkits, frameworks, etc)? Its on wii, pc, mac, and linux so it must have been done in an amazingly portable way.
Really, cross-platform in games is only really hard when you have a significant amount of rendering complexity. 2D games, in particular, are pretty easy to port.
EDIT: Oh, and World of Goo is a freaking great game!
They were later bought by Criterion (RenderWare) which was subsequently acquired by Electronic Arts, where it just died.