Glad to see it.
Anyway I really appreciate MonoGame folks carry on the XNA flag, after the people responsible for it on Microsoft lost to the DirectX/C++ group, hence DirectXTK as its replacement.
The difference is that you get to code most of the engine as opposed to mostly coding gameplay. That's of course a significant trade-off. If you like being low level and understanding how things work and learning a ton then Monogame is the tool to use. If you strictly want to make a game and don't mind ramping on someone else's toolset to "go slow to go fast later" then Unity/Unreal/Godot are the tools.
Monogame shines when it comes to 2D games since 2D games require less specialized engine tools and most of the editors can be made quite easily for a 2D game and will teach you a lot. Don't get me wrong, it's capable of 3D but the experience will be much harder and unstable. You'll be much more at the mercy of outdated open source libraries for things like importing animations from your favorite 3D editor. Conversely, writing a library to import and load your own 2D animations can be done in an afternoon.
The showcase of games built in Monogame echo this with lots of heavy hitters and well-known 2D games and very few well-known 3D games.