Amazon Lays Off 180 Employees in Its Games Division
aftermath.site
aftermath.site
what an awful PR statement. "y'all wanted free games, so you'll get it at the cost of 200 employee's livelihoods!". Weird to use "we're listening to consumers" as a justification to screw over their own workers.
doesn't matter if you use your position to fuck over your suppliers and workers, so long as consumers don't see a price increase. this particular action may not be an example of trust behaviour, but amazon overall is perfectly moulded to the consumer welfare legal environment so I can see this as having that verbiage leaking through
It's hard to make successful games, and just throwing large sums of money and people at a problem doesn't guarantee success.
Honestly, I find it impressive that any good games are ever made.
In contrast, Amazon and Google felt they could buy their way in based on a playbook that might have worked with other verticals. That unsurprisingly failed.
https://blog.gardeviance.org/2016/02/what-to-do-about-amazon...
That didn't happen - these predictions and strategies don't always work.
If they would have held the initial course and built a world class engine, this could have actually changed the world.
But Amazon doesn't have the backbone anymore. They're afraid of making and sticking with the big bets. In a decade, I don't know that Amazon will be seen any differently then Google is today.
[1]: https://web.archive.org/web/20220614090421/https://aws.amazo...
[2]: https://o3de.org/
However, seeing the Crown channel go isn't a big surprise. In fact, learning that it is Amazon-produced makes its content make more sense; even as a 39 year old, the programming felt cringy in an overly-produced corporate way.
This isn’t a decision the leadership team came to quickly; it was the result
of extensive considerations and road mapping for our future. We are proud of
the work the teams have been doing, pushing into new areas with weekly content
on Crown Channel, and finding more ways to help publishers reach new audiences
with Game Growth. But after further evaluation of our businesses, it became
clear that we need focus our resources and efforts to deliver great games to
players now and in the future.”How would you improve it?
At what point (revenue/profit/capital) does a company become required to become a jobs program? I apologize for the inflammatory language in my question, but I genuinely can't distinguish it from your perspective.
I don't see a way to spin that, so I'd rather they be straight with me. Product X isn't make enough money to justify costs of labor, we are cutting expenses to it. Goodbye.
Amazon tends to have good severance so I'm not actually terrified of the engineers going homeless on the streets, but it's more of the way everything is done. You tend to get zero notice for it, you're cut off immediately from all your chats and emails, and you go through the normal charade with recruiters ready to talk about how sorry they feel just as their own studio laid off the last month. You're basically treated as a criminal that needs to be cut off ASAP despite providing value for months/years and you go back to more false platitudes and the usual annoying interview rituals where you pretend you totally care about the company and need to be humble about salary despite that being a big reason (or maybe only reason) you even looked at them.
I'm just tired of all the fakeness.
>use this sort of messaging.
They are free to message it however they want. Doesn't mean I'll believe it's the real reason they did it. I somehow doubt they will get better free games for consumers (or any) as a result of this layoff.
The most likely and boring reason is that it's just more industry shrinking in response to the economy. Just because Amazon can afford to keep things running doesn't mean they won't penny pinch.
I don't understand why it's so hard to be frank. We're not dealing with children here.
Maybe you should read the above quote again.
And again, "if we are to succeed", yeah, as if Amazon is going to fail if they don't make all the profits in every sector.
The weasel words here are the point. I'm tired of them.
that's the part you're conveniently leaving out.
Indeed, if amazon paid entire divisions of people to sit on their hands in areas they've decided not to pursue (and thus don't generate revenue from) then it would be very hard for them to succeed at remaining solvent.
"Failure is growth. Failure is learning. But sometimes failure is just failure. I think... I'm sorry. I didn't think it would be this hard. But goodbyes are always hard, especially when I am the one saying goodbye. Today, effective immediately, I, Gavin Belson, founder and CEO of Hooli, am forced to officially say goodbye to the entire Nucleus division. All Nucleus personnel will be given proper notice and terminated. But make no mistake. Though they're the ones leaving, it is I who must remain and bear the heavy burden of their failure."
Gavin Belson, CEO.
Don't get me wrong, it's a damned good parody, but let's not mistake fiction for reality.
Some real ones:
> None of this would be possible without you, our leadership, and our board — thank you for your grit and resilience, your commitment to our customers and your support of our values and people. I am reminded in moments like this, of something Martin Luther King said, that “the ultimate measure of a [leader] is not where [they] stand in the moments of comfort and convenience, but where [they] stand in times of challenge and controversy.”
https://www.pagerduty.com/blog/letter-to-employees/
> We had to lay off 90% of our support team because of this AI chatbot. Tough? Yes. Necessary? Absolutely.
https://www.boredpanda.com/ceo-fires-support-staff-after-ai-...
And because a picture is worth 1000 words, Braden Wallake's cryface selfie
https://www.reddit.com/r/technology/comments/wlg92h/ceos_lin...
There is a lot to unpack in this statement. I for one don't really want monthly free shit clicker games.