https://en.m.wikipedia.org/wiki/SpaceOrb_360
https://www.tindie.com/products/vputz/orbotron-9001-version-...
https://en.m.wikipedia.org/wiki/SpaceOrb_360
https://www.tindie.com/products/vputz/orbotron-9001-version-...
It requires some old drivers that aren't officially supported (why would they remove support for perfectly good hardware from the newer drivers? To send good stuff to the landfill, of course!), but when Autodesk tried to move Fusion to the new driver model exclusively, user outcry persuaded them to leave the old drivers in as an option. Apparently there's quite a few of us using those SpacePilots, and the phrase "from my cold, dead fingers" comes up not infrequently.
Those are great, but nothing really compares to the original SpaceOrb360 controller form-factor for gaming IMO.
I haven't used the SpaceOrb360 but it looks like it would be a lot of wrist strain to hold it and use it for long periods. But I like the button placement under the right hand... hmm.
With the SpacePilot, I have my right hand on the keyboard or mouse so I can bind whatever buttons I want, and I suppose I could one-hand a regular controller and get A/B/X/Y/stick/triggers in my right hand instead. Hmm. Would that be easier on the wrists than melding the two together? I'm not sure. It would certainly give me more buttons to play with...