Sony forecasts record annual loss of $6.4bn
aljazeera.com
aljazeera.com
I am. The Sony of now is significantly worse than the Sony of 20 years ago. I think this followed from one primary thing: shift to software, which Sony has been absolutely terrible at forever. I owned a NetMD, and if you think iTunes is terrible you've never had to use OpenMD Jukebox (or its equally horrifyingly terrible successor SonicStage). See also: PSN, or the bloatware they shovel onto their computers.
They've also spread themselves too thin trying to cover low and high ends of the market, making themselves unremarkable at the low end and under-average at the high ends.
And of course lashing out against threats to its outdated business models (Sony BMG XCP) and mis-handling of many properties, riding horses to death (I'm sure I'm not the only one with pretty bad memories of the way Sony Online Entertainment managed pretty much all of its games and relation with players, aside from the PSN fiasco) has likely made them pretty unpopular with the technically savvy crowd.
I think this is true for all Japanese companies (all of East Asia, for that matter). I think the issue is a lack of English proficiency, which makes it difficult to keep up-to-date with the latest in the software world, which moves at breakneck pace.
Take a look at any Japanese website - the designs are at least 10 years out of date. The same is probably true for the backend. It's like you really are going back to the 90s.
A very interesting phenomenon (and it has been discussed here as well) is how software has always been seen as inferior to hardware in Japan. Besides Ruby, what other well known software packages or services are coming from Japan? I can't think of one of the top of my head.
There is also a culture of "appliances" there. They are infatuated with appliances and robots where hardware comes through as the main feature rather than with general PCs and laptops where software is at the front stage. I think there is a cultural difference there. But I think at some point Sony realized that that not focusing on software is a problem, and perhaps an order came from the CEO to "start writing more software". But of course you can't change the entrenched company culture easily. So I think they got distracted with that, they wasted resources and ended up with inferior hardware and inferior software as a result.
I could think of only one and he's got IEMs they do not make anymore...
Are there any popular Sony electronics left out there?
(Sorry, I saw an editorial talking about a tax proposal and the budget deficit in terms of Instagrams instead of billions. Yay for trendy new units!)
Microsoft has mountains of cash to throw at their new XBox project. Apple isn't going to stop making iOS devices. Even Amazon might weasel in.
I would argue a steam console that played console-oriented games using the steam platform is a great idea to compliment the pc-based service, and not competing head-to-head.
I'm guessing that they will continue this route, even if they made a "PC-in-a-box". If I'm a Valve customer interested in 1st party titles (HL3, L4D3, Portal 3, etc.), why would I buy a console (even if it is a Valve one), when I can already play their games on my PC?
> I would argue a steam console that played console-oriented games using the steam platform is a great idea to compliment the pc-based service, and not competing head-to-head.
I think Sony is in a great position to do this (see their partnership with Portal 2), although the PSN team might have something to say about that. Maybe Nintendo can partner with them to flesh out their online story.
All-in-all, it's a tough sell (at least from what I can see). If they do launch it I don't see it being anything more than a niche device.
They can overcome this by pulling off other tricks, like including a subscription to all Valve titles, or making it extremely cheap, or some sort of exclusivity (at the potential cost of their PC fanbase). Otherwise the value proposition is basically a prebuilt PC with the Valve logo on the outside.
They certainly are. But Valve has proven nimble in the past, so I wouldn't pulling off a transition to the console space past them. After all, Microsoft was able to do it successfully.
I think the key difference we'll see between traditional console gaming and the Steam Box (if it materializes) will be a complete elimination of physical media and a corresponding sea change in the pricing models (pretty much the same as what we see on Steam right now). Obviously, existing console makers like Sony, Microsoft, and Nintendo are loathe to cannibalize existing sales by moving online. But Valve has nothing to lose - even if it cannibalizes some PC game sales, they'll still be making the same (or similar) amount of money.
> why would I buy a console (even if it is a Valve one), when I can already play their games on my PC?
Remember, Valve is no longer just a game developer - it's also a content distributor for the PC gaming industry at large. Originally, it had to jumpstart Steam with its own titles, which are definitely PC-centric. But now that Steam is an established player in the PC gaming industry, it will be much easier to convince prominent 3rd party console game developers to develop games in advance of the Steam Box's release. Valve no doubt has clear financial data showing the advantages (for game developers, not for the console makers) of shifting to a digital distribution model.
This isn't too different from what Steam already does with Windows and a Mac version. Two platforms, one Steam. Users will use whichever they like more, and Steam wins either way.
It's also no different from Microsoft promoting Windows as a gaming platform while also owning x-box. Both are profitable, and both get exclusive content.
There'd be no way they would make a traditional console, considering they have no games ready to launch a console yet have a huge library of PC-ready games. This mythical Steam Box I've described would sit between Alienware and Xbox 360.
OTOH my most recent laptop was a Vaio and I'm very happy with it.
This is a long-winded way of saying the PS3' lack of widespread use in supercomputing is not responsible for Sony's losses. Rather, blame their flailing consumer electronics and mobile business.