I’d love to see how the market would react to a deck in a console form factor, with similar input options to the deck (pad plus touchpads) and an APU comparable to modern consoles.
I’d love to see how the market would react to a deck in a console form factor, with similar input options to the deck (pad plus touchpads) and an APU comparable to modern consoles.
The Deck controls are the best input method for games I've ever used. If they take the Deck inputs and stuff them into a handheld controller, I'd expect the end result to get popular quickly. The Deck shines where the Controller failed.
I still have my Deck and Link lying around because they were cheap (practically came free with a game) and because I liked the concept. I really hope Valve manages to get something like the Steam Machine into the mainstream, because they've got all the ingredients to become the perfect in-between for locked down consoles and messy PC gaming setups.
The switch has really proven that this hybrid handheld formfactor is the future. On the software side, Proton has been the savior that liberated PC gamers from Microsoft’s iron grip.
The space is getting really exciting now that there are a few alternative products to the Steam Deck, too (Ayaneo, ROG Ally, etc). Phone controllers are nothing new, but iPhone switching to USB C means manufacturers can now sell a single SKU for iphone/android, and we’re starting to see AAA releases on those platforms.
If I were running Xbox or PlayStation, I’d be a little stressed out.
They already tried this with Steam Machines and that didn't end well.
> with similar input options to the deck (pad plus touchpads) and an APU comparable to modern consoles.
There's the Steam Controller, but maybe they'll try something new with analog sticks.
They tried this in 2014 when Steam OS was immature and Proton didn't even exist (Steam Machines were relying on Linux Ports at time). Also, if I record well, we didn't had a Steam Machine 100% done by valve, only third-parties.
I bet that the market reaction would be very different today with first-party steam machines running Proton,
68k -> PPC -> Intel -> ARM has been seamless as a user, and the "Carbon" apps that ran on both classic Mac and on X.
It's pretty amazing to know "this app is calling all the wrong APIs, but they've been shimmed to match the right ones, and the device is fast enough that you won't notice the difference."
Wish Apple would pay Valve or Codeweavers (Crossover) to officially do this, but it's just not a segment Apple seems to care about. Sigh.
[0]: https://www.codeweavers.com/blog/mjohnson/2023/9/27/crossove...
If they were to do a reboot of that product line today I think it’d go quite differently. They have the chops to manufacture the hardware themselves this time around, and the game compatibility factor has improved dramatically (partially of their own doing). I think there could be a real market for a console with an APU somewhere in the ballpark of the PS5’s, but running SteamOS and embracing upgrades and modding like the Deck has, especially if they can price it aggressively.