Five years after it took on Steam, Epic Games Store is yet to make a profit
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It has a fraction of a fraction of Steam's features, and yet feels 10x bloated. The visual response to clicking anything in the interface takes what feels like hundreds of milliseconds. It feels worse than any Electron app I've ever used, and I can't imagine why. I know that's not a main reason of why it's floundering, but I also wonder if it's a bigger turnoff for the average PC player than Epic's willing to admit.
It's a weird world where a third party, more feature rich Linux app is more performant than the official Windows app on Windows ...
Not only did they get rid of the cool 3d menus made with actually rendered 3d models (mdx) but they swapped them to webms instead (lost a lot of unique animations).
Anyways, the UI loads incredibly slow, it's very laggy, yet if you open it in browser, it is actually fairly smooth, what is going on? nobody can tell.
From a cold start, to open Epic store on my PC: 1 minute and 19 seconds of staring at a loading bar before getting to the landing page.
It's really Microsoft/Apple's fault. Their app stores come pre-installed and start apps 10 or 100 times faster, yet Steam is able to exist because you can install across operating systems, it has an identity that works across games, the sales, faster and better game discovery, and the achievements (for the people that works on).
Ideally, I don't want to install a "store" onto my PC at all! I already have an application that allows me to download bits from your site: A browser.
I used to keep a folder of downloaded updates should I need to reinstall in the future.
For GOG I wish I didn't have to install it, because it's so rare that I play that one game I got from there.
For Steam I'm happy I have most of my games there, because I only need to install one program to access them.
Second would be Microsoft’s Store. On Apple it would be the other way around: Apple Store over Steam store. But aside of the native OS “store”, steam is the only 3rd party store I allow on my PC.
Especially on older PC's. It noticeably slows down the start up, does eat a lot of ram. It's definitely noticable on a friend's 2014 laptop with 8GB ram and a slower SSD.
On my gaming PC I went into the Windows 10 Task Scheduler and added a task to run "steam.exe -silent" when the machine is idle for 10 minutes. That way it doesn't slow down booting but it does eventually get around to the updates if I fire it up and walk away.
Don't know if I agree. I remember having to turn it off a lot in the early days - but that was ~20 years ago. I will grant that unlike a lot of software it hasn't bloated too much in the intervening years, while hardware has gotten a lot faster.
Early in it's life it was not known as a lightweight application, I'm pretty sure it gave Java a bad reputation for Desktop apps.
Alexander wanted to fulfill a wish for Diogenes and asked him what he desired. Diogenes replied, "Stand out of my light."
The app is less usable than Steam (in general), and most user's experience with it is just being forced onto it because certain devs hopped over on an exclusivity contract. So it's already soured in most people's mouths. No one is interested in investing in another walled garden when they've invested thousands of USD in one that generally works better.
I can speak anecdotally to the fact that I invested in an alternative platform once (Impulse) and already had to migrate to Steam (repurchasing much of that content) once. I'm not willing to do it again without a significant benefit in doing so.
Haven't thought about that one in a long time. I remember it was pretty OK until GameStop bought it.
That’s not really a selling point for me, the person who buys games to play them.
To this day I can’t name a single gamer-facing feature epic game store has over Steam that would entice me to give up 20 years of built up trust. I buy games on GOG a bunch, I buy games primarily on Steam and have a steam deck. What’s in it for me on EGS?
In an ideal world, that means Devs would've been able to pass those savings to end users and Epic could've competed on at least game prices.
Not sure if it is some price parity rule by steam (there was a lawsuit) or something else, this hasn't happened so far..
Looks like even in situations where Steam isn't in play (Epic/Console exclusive games) the publishers just sell it at the same price as other platforms that take more of a cut:
https://arstechnica.com/gaming/2021/05/why-lower-platform-fe...
Most people I know have hundred game deep steam backlogs from the endless sales.
And lets not forget the innumberable times Epic has cloned games made by other companies in their engine and released them for "free" on "epic game store".
I've only spent money on Steam and GOG.
When the spigot is turned off. I'm not buying anything.
I guess what I'm saying is: use GoG whenever possible.
I really worry when GabeN leaves that the company will either go public or be bought out by PE/VC and then the last bastion of goodwill in video games will die and fast painful death.
So perhaps it's a more accurate to say that the exclusives cost Epic much more than they ever returned. In money and trust.
Speaking of which, GoG Galaxy. Certainly hasn't gotten better.
It's been interesting to me to watch this "fight" from a user perspective. I say fight in scare quotes because it seems to mostly be EGS whinging and splashing about and Steam just ignoring their existence entirely.
But it's interesting to me because I've always felt like Steam's moat was weird. I mean, it's PC. There's no moat in the same way that Android or iOS have. Prior to steam, people just put their items on their dang desktops, for crying out loud. Still can. Still do, for most software that's not games. And there's obviously ~0 cost to installing multiple launchers. It's what, a few bits of disk space (nothing compared to the size of even a small indie game, which will easily be 1GB nowadays) and an icon in your app tray, if you even let it run on startup.
AND people already use multiple launchers! It's not an fdroid vs playstore scenario, where grandma isn't going to install fdroid. Grandma is already installing random exe's from all over the internet. And gamers already have company-specific launchers - battlenet, EGS for fortnite, and so on. And they have an existing install base, from fortnite! Though I suspect most of their users are mobile. But it's a big leg up vs trying to crack the chicken and egg problem of no games = no installs = no games.
And yet, here we are. They can't even hardly give away games for free! They offer half the fees and frickin pay popular up and coming double-A titles for exclusivity. And yet still Steam is huge and games will release on EGS and on Steam and literally (there's a tweet with an example somewhere) games will see <1% of sales come from EGS.
So - what's Steam's moat? It's CLEARLY there. And I think it's simple that it's just brand and trust. Gamers (sorry, forgive me use of the term) are used to being jerked around and treated like crap, and they're tremendously suspicious of big game companies, since they're so good at ruining everything just to eke out more profits even if it kills the dang thing long-term.
But Steam has their trust because 1) they have a very good track record of not f'ing people over and 2) people trust Gabe because they know Valve is privately held and Gabe is in control. So there's this capitalist/shareholder capriciousness that's simply not a factor in Valve's business but is literally the entire business of EGS. Do people think Valve is here for charity? Certainly not. And yet there's absolutely this perceived difference between Valve and Epic where Valve is the "I make money by making customers happy, just like I have done for twenty years" type of money-making company and Epic is clearly driven in a much more stereotypically slimy sort of capitalist fashion.
I'll throw in one random anecdote: I'm sure everyone else saw the HN threads about the OLED Steam Deck? Where they're like, making screws easier for people to tinker with in the newer revision? That's the kind of thing I'm talking about with Valve. Gamers love Valve and Valve loves gamers loving valve (especially since it drives so much revenue).
Epic Games isn't a public company either, it's controlled by Tim Sweeney with Tencent being a large (but not majority) owner.
To my knowledge, Epic Games hasn't done anything slimy actually. Fortnite is a great game, and free. Unreal is a solid engine. EGS gives away a ton of free games and is trying to break down the crazy margins/taxes of the main stores.
Maybe not as cool as advancing Linux gaming, but still seems cool to me.
in the mean time, i’m glad for steam and epic and windows. at least we have one good game to play while we build a better tomorrow.
you can’t just code 24/7. it’s not healthy.
Also SteamOS doesn't serve any ads when it finished booting