Calculator Construction Set
folklore.org
folklore.org
A few years back, with Andy's blessing, I extracted all the posts and converted them to Markdown, to address a few issue I found with Folklore.org:
* Does not have a mobile friendly layout
* Missing images
* Low res-thumbnails used in articles, requiring links out to high resolution ones. Missing copyright/license information about the images
* Broken links
* Accessibility issues (images without ALT text, etc)
* Formatting issues
* No Metadata
* Table-based layouts with complex and obtuse HTML markup.
I find this an easier reading experience.
Project: https://github.com/acidus99/folklore.org-export
All the posts in Markdown: https://github.com/acidus99/folklore.org-export/tree/main/Po...
https://www.macintoshrepository.org/1894-calculator-construc...
It also reminds me that SimCity started as a kind of city construction set. As a genre of software, it does seem related to end-user programming.
I don't care that UI elements take up 4x, 9x, or 16x more pixels, or whatever, I care that user interfaces seem to be designed by people who simply do not care (or do not understand) how to convey information visually.
UIs were pretty good before Human Factors and UX people came around and needed to start justifying themselves. Now, UIs suck while looking so much better.
if UX people studied usability and utility, we would be converging on a ruleset for the perfect user interface, but instead things keep changing by larger amounts more rapidly.
Go look at the Windows User Interface Guidelines document published for application developers developing applications for Windows 95. I would like to see something of this quality today, with all of the ability to convey information that this UI paradigm allowed. A contemporary UI design standard doesn't have to look like Windows 95 at all, but it needs to be as discoverable, as complete, and as useful as this design document describes.
https://www.ics.uci.edu/~kobsa/courses/ICS104/course-notes/M...
There is a later version of this by Microsoft for UWP applications, which even Microsoft failed to follow alarmingly often. links which should be buttons, buttons which should be links, etc. (buttons take action and links navigate, and let's keep it that way, please.)
Macintosh Human Interface Guidelines - http://interface.free.fr/Archives/Apple_HIGuidelines.pdf
RPG Maker may fit the bill - although obviously a lot more complex and capable than the Pinball Construction Set, it does not require programming. Super Mario Maker may be even more similar to the Pinball Construction Set, having a similarly limited scope.
People were crazy about themes, skins, custom fonts, colors, mouse cursors. Winamp was famous for that (except that "nobody wanted to see a Winamp 4 skin"). Myspace was the big social network before Facebook, and was well know for the sometimes excessive level of visual design freedom it offered to its users. It was also a time where you had dockable toolbars everywhere, customizable menus, etc...
Modern apps usually don't let you change much. I think we have a bit more customization than a decade ago, but it is not as wild as it used to be, in fact, it is rarely more than a "dark mode" toggle.
So seems just common sense, although I am sure back in the day it was a lot more effort to add development UI and have it fit in memory?