Precisely. A huge amount of work in every field never sees the light of day. That doesn't mean it's not important, it just means the person doing the work is curating what goes "above the waterline" and what stays in the background as prep.
The obvious example of this same thing in literature is Tolkein, who invented whole alphabets and languages but only included tiny fragments of them in his published works (prior to his death - obviously his estate has been releasing everything remorselessly).
Or an example from a totally unrelated field, there are lots of cases in say maths where you have to do a bunch of work to choose a value but that's considered "scratch work" so gets removed when you submit the final version. So everyone sees your epsilon-delta proof of a limit for example, they see your brilliant choice of delta but the work you put into finding the delta isn't part of the proof. The proof just shows that choice of delta makes the proof work for any epsilon. Noone reading it gets to know how you figured that out, because that's not what a proof is for.
In the case of games, the artwork that isn't released is part of the worldbuilding and refining the concept for the game. It's absolutely not wasted effort even if it's never seen by anyone outside the dev team.