I think about this same kind of thing with regards to the company I work in. We create video hardware and so much of the development knowledge will be lost to the sands of time. This is inevitable but a sad part of any large creative undertakings.
I think about this same kind of thing with regards to the company I work in. We create video hardware and so much of the development knowledge will be lost to the sands of time. This is inevitable but a sad part of any large creative undertakings.
NOTE: System16 is a treasure trove of information in general, but it looks like their main landing page at https://www.system16.com has some kind of hijack ad situation going on? The links below seem unaffected.
Konami was kind of the poster child for bespoke hardware; they're famous/infamous for seemingly every single game having some kind of weirdo bespoke hardware iteration: https://www.system16.com/museum.php?id=5
Sega had a more typical approach. They would typically have a minimum of several games per arcade system, and sometimes dozens: https://www.system16.com/museum.php?id=1
But, even then, there are lots of variations to the rule. Taito operated more or less like Sega, but (to choose one at random) you might see things like this where one game on this particular board (Cadash) was equipped with a faster CPU than the others: https://www.system16.com/hardware.php?id=652
There are some fun exceptions to what I've written though: truly one-off hardware.
Namco's Thunder Ceptor, with its mode7-ish backgrounds... in 1986! https://www.system16.com/hardware.php?id=523
Gaplus/Galaga3 had its own board for some reason: https://www.system16.com/hardware.php?id=518
Pole Position I and II (essentially the same game) had its own hardware: https://www.system16.com/hardware.php?id=515
I think a lot of Midway's late-80s/early-90s boards (let's say, NARC through MK) tended to evolve from game to game.
I just thought of this conversation when I saw this video this morning!
https://www.youtube.com/watch?v=Ei1RJ19IriU
it runs through a variety of Sega Model 2 arcade system games. theoretically there were about a dozen "Model 2" games.
buuuuut, as the video details, the "Model 2" moniker refers to an entire generation of Sega arcade boards and there were significant hardware upgrades and new chips added throughout the lifetime of Model 2. with the result actually being something close to bespoke per-game hardware.
also there's this hilarious (to me at least, from an engineering perspective) look at the extremely unique Popeye arcade hardware, with three different graphics chips each drawing different layers on the screen. that was some bespoke-ass hardware
This is when you put on your Assange mask and start saving documents to leak later. Capitalism is going to eat itself, along with all of our technical and institutional knowledge, unless people put that continuity of expertise before the company or even their own jobs. One of the many Boomer habits that we simply cannot carry on into the future is, "Retiring without passing on what we know because it's less trouble and more job security."