A Brief History of Tricky Mathematical Tiling
quantamagazine.org
quantamagazine.org
Last year, I spend some time generating irregular/random tiling made out of squares and triangles. One of the blogs about it is: https://www.iwriteiam.nl/D2208.html#23b
In 2016, I investigate Versaille like tilings: https://www.iwriteiam.nl/D1606.html#13
In 2003, I spend time to investigate regulat rule-30 tilings. See visualization from 2019: https://www.iwriteiam.nl/D1910.html#23
I was about to ask if the code was available, but then found the programs page. Thanks.
Maybe this was not your point, but the difference with the hat/spectre tile is that there is no periodic tiling (with a reflected hat).
This sort of “HN coincidence” has happened to me several times this week, is there a term for it I don’t know?
But a correction: the basic shape of the spectre is 14 sides with 2 of them colinear. It's only truly aperiodic when you modify the 14 edges, making it clear it is 'really' 14 sided not 13.
putting a hole in the center of a tiling grid turns a trivial solution into one of immense complexity