Among other things, they advertised direct moneymakers like paid subscriptions.
> Is making money ‘blatant’?
There’s making money and then there’s making money. As a somewhat regular browser of Escapist content for over a decade, my characterization of Nick’s tenure would be that its non‐ZP output stood out for being rather thoughtful games industry commentary, as opposed to chasing clickbait and other industry trends. By Nick’s account, this was enough for them to see successful, healthy growth—it just wasn’t enough growth to please the higher‐ups.
Now consider the “blatant” sponsored advertisements, which I neglected to mention were for such products as gacha games and crypto miners. Tonally inconsistent with the surrounding aesthetic; unpopular with the talent, as visible in Yahtzee’s obvious disdain. Worrying indicators of executive meddling that seem to have been confirmed by this week’s events.
So yes, decisions in the name of “making money” can be blatant, if by chasing it you lose all that distinguishes you from the bland, reader‐hostile content mill that is the rest of the gaming news industry.