With "share price over all" mentality, instead of clearing up funding toward declining companies like GameStop and AMC, you get a sudden resurgence of investment toward them via weird things like gaming passive index investing as scammers and hopeful suckers encourage and fall victim to the efforts of C-level grifters who have decided to spend their allegedly exceptionally valuable expertise perpetuating the scam instead of cutting it short.
They do this all while attacking the immune system (short sellers) that is trying to accelerate us toward being rid of their sludge. It's a meta-human autoimmune disease.
I realize I'm taking this to the extreme, but there are small steps that echo this tendency to live or grow at any cost. Forcing out annual products with exuberant marketing campaigns as a substitute for substance is an indicator of weakness or outright lack of understanding that sometimes to go forward you have to take some steps backward.
They made sense when iOS/Android were feature-leap-frogging.
They make little sense anymore but to support new hardware features.
False! A foundational concept in Constraint Theory is that "Large Batch Sizes Increase Lead Time".
Apple should figure out how to release smaller batches more often to improve quality. They should figure out how to release the first day of the quarter, every quarter. And work backward on what needs to happen to make that happen. Then release first of the month, every month. Once again, work backward on how to make that happen.
For example, we release to the iOS App Store and Google Play Store first thing on Monday, every Monday. And we worked backwards to figure out what we needed to do to make that happen.
When something goes wrong, the batch size is small enough that we can quickly figure out what happened. Also, the release train is reliable enough that engineers can push back on PMs. "You are not getting this feature this Monday. You'll get it next Monday".
Large batch sizes and long release cycles are terrible for quality!