Epic targets Google app store after losing to Apple
washingtonpost.com
washingtonpost.com
Saying that, Apple was ordered to do some other things they don't like so maybe that's what they want applied to Google?
> “The court does not find that it is impossible; only that Epic Games failed in its burden to demonstrate Apple is an illegal monopolist,” [U.S. District Judge Yvonne Gonzalez Rogers] wrote.
https://www.washingtonpost.com/technology/2021/09/10/apple-e...
That said, isn’t Epic Store (or what its name is) on PlayStore already? Unable check due to network issues.
If I want to update 10 apps on F-Droid, that's a prompt for each one.
I'm not sure about fdroid but samsung store updates are seamless same as play store.
Samsung store can do it as it's bundled with the Samsung phone and installed as a system application that gets the same permissions as Google Play Store. A user can't give these permissions to a user installed app store without turning it into a system application, which isn't possible without root. For example if I tried to install Samsung's store on my Pixel.
F-droid is able to do it if you have root: https://gitlab.com/fdroid/privileged-extension/
Android of course has an app signing system which could be used the same way to verify the authenticity of third party app downloads, but Google chooses not to protect users in that situation the way that Microsoft or Apple do.
They do have Google Play Protect which scans all apps regardless of installation source but as far as I'm aware they don't go out of their way to confirm to the user that they are installing the real Epic Games Store.
From memory I had to start an unlock process and then wait two weeks to actually be allowed to unlock it. The two week wait is part of the process for "security reasons" but really it's just because they know not everyone will persist through it.
ops no it looks like they found some workarounds (https://www.xda-developers.com/huawei-honor-bootloader-unloc...)
You can even sideload whole other app repos like https://f-droid.org/en/
Edit: "Matchgroup dropped out because google agreed to allow other payment channels"
I get the feeling the real problem Match had was that it was too easy for customers to cancel a subscription.. They are notorious for constantly renewing subscriptions.. https://www.theguardian.com/money/2015/apr/10/matchcom-charg...
> starting in 2019, Google ran a “Premier Device Program” that gave Android phone makers a greater share of search revenue than they would normally receive. In exchange, the OEMs agreed to ship their devices without any third-party app stores preinstalled.
https://www.theverge.com/2021/8/19/22632806/google-epic-prem...
This seems to be a weaker case if they couldn't win against Apple. But then again, it sounds like it did a chip in the armor, so not a complete loss.
> U.S. District Judge Yvonne Gonzalez Rogers ruled that Apple must allow app developers to “steer” customers to alternatives to the tech giant’s payment processing service, which collects a 30 percent fee on most digital transactions. That was previously not allowed by the company, and marks a major victory for developers which have long complained of the tight grip the tech giant holds over its App Store on the roughly one billion iPhones currently in use.
https://www.washingtonpost.com/technology/2021/09/10/apple-e...
So even if this case is weaker, and even if a weaker case leads to a worse outcome for Epic (not guaranteed), Epic might still win something they desire.
> Tim Sweeney, chief executive of Epic, said in a tweet that, “Today’s ruling isn’t a win for developers or for consumers.”
Also,
> Epic lost, though, on the foundational allegation of its lawsuit. Epic tried to convince Gonzalez Rogers that Apple’s App Store was in itself a “market,” over which Apple is a monopolist, and wanted the judge to force Apple to allow alternative app stores and payment processing systems on its phones.
My understanding is that Apple must allow app devs to tell customers about alternatives (and even provide a link to those alternatives), but Apple is still allowed to dictate what the in-app payment options are.
> To give developers even more flexibility to reach their customers, Apple is also clarifying that developers can use communications, such as email, to share information about payment methods outside of their iOS app. As always, developers will not pay Apple a commission on any purchases taking place outside of their app or the App Store. Users must consent to the communication and have the right to opt out.
https://www.apple.com/newsroom/2021/08/apple-us-developers-a...
Perhaps I'm mistaken, but didn't this ruling give developers the option of "steering" directly from the app instead of via email, and thereby circumvent app store fees?
The rulings against Epic are also being appealed, so by that standard it would still be wrong to say that Epic lost.
1) The "Premier Device Program" where they offered additional search revenue to OEMs who promised not to preinstall any app stores other than Play Store.
2) Made a number of efforts to combat Epic's plan, which they called a "contagion", including trying to make a special deal with Epic, paying out hundreds of millions in special deals with huge devs like Tencent and Activision-Blizzard to stay on the Play Store, and even considering purchasing Epic to make it go away.
3) Had internal communications that acknowledge the considerable friction presented by sideloading
4) Had internal communications that discuss the serious financial risk to Google if an alternative App Store took off through OEM bundling.
That said, this is all info from Epic's filing and shouldn't really be taken as an unbiased presentation of the facts or that any of it was actually illegal. It mostly just goes to say that Google extended themselves differently when defending their app store income stream.
https://www.theverge.com/2021/8/6/22612921/google-epic-antit...
https://www.theverge.com/2021/8/19/22632818/google-project-h...
They lost a case earlier this year or last year related to it.
Effectively, by having choice they allow for competition. But by then trying to ensure their dominance despite that choice, it turns into anti competitive behaviour.
Perhaps they could even make it in a phone form factor like the Nokia N-Gage so they can compete with Apple and Google.
Then Epic would be in a great place to show everyone how to provide an open platform that has no developer fees and no costs for developer tools. They can also allow other app marketplaces to be installed on it directly without the need for side loading.
To the user however, this means nothing. EGS is just that crappy storefront with less features than steam that you are required to use for some games because Tim Sweeney whipped out his wallet.
Not too relevant either way. If Epic sells their own hardware you'd still end up with a decent computer (even if you have to "jailbreak" it) at worst.
Fast forward a few years, and these new devices turn out to be transformative. Countless developers and publishers who have no experience with gaming consoles or Blackberries or BREW applications have heated debates all over the internet about how unfair these fees are. They see these devices more like computers than specialty hardware and are used to sorting out their own solutions for marketing and distribution. They'd never pay royalties to publish a Windows, Mac, or Linux application, so why should they pay so much here? Others try to make arguments, but the debate can't really settle.
But nobody can really afford to make a legal challenge against Apple or Google. For all the cost of pursuing action, there's just not enough money to claw back by winning.
And then Epic shows up with Fornite. They know all about royalties agreements on gaming consoles and even have their own software royalty agreements for products build on Unreal. They know there was no true malfeasance to it. If they made a hardware platform, they'd have done the same thing. Yet they tap into such a goldmine with Fortnite that they would be dumb not to pick not to try to challenge Apple and Google's requirements. Escaping the royalty requirements is worth ridiculous money to them, and public sentiment is mostly behind their cause because of all those desktop/web/first-time publishers that got pulled into mobile applications.
And so now he we are. One greedy behemoth swinging at two others, fighting over which of them gets the next billion dollars, and we just get to watch and hope things get cheaper for the rest us developers/publishers without spoiling the variously-curated ecosystems that made these markets exist in the first place. So far, it's worked out pretty well..
... and no. Routing "around" to reward bad behavior is not acceptable.
Wikipedia seems to agree:
> Rogers did rule against Apple on the final charge related to anti-steering provisions, and issued a permanent injunction that, in 90 days from the ruling, blocked Apple from preventing developers from linking app users to other storefronts from within apps to complete purchases or from collecting information within an app, such as an email, to notify users of these storefronts.
https://en.wikipedia.org/wiki/Epic_Games_v._Apple#Decision
The didn't get everything they wanted but that's a big win.
Clearly they are in violation of California law. And anyway, Google could momentarily pause GPS payments for freemium games, for 24h, nothing bad would happen to anyone, and in that time Apple suddenly becomes a “monopoly” in the definition of the market that Gonzalez made, and then lose in all counts, which should make clear to you what an absolute garbage decision it is.