I'm all for holding developers accountable for flawed games, but the level of negative hyperbole around CS2 has been a real stain on the community.
Except it was hyperbole how Cyberpunk was criticised. Or it wasn't, but it was no worse than most other AAA game, but somehow not all publishers/developers are criticised equally. I completed Cyberpunk and had to reload once because of a bug. That is already much better than Starfield (and every other Bethesda game) and the performance was just fine on my old PC. Something about Cyberpunks massive criticism smells funny.
I haven't had time or perhaps motivation to load up CS2 much, with that superb Cyberpunk story to be explored (and planes to fly), but on the initial tutorial I noticed a weirdly low fps for what was not a super impressive image.
I installed Skylines 2 through my gamepass; my initial thoughts were to come back after some post release patch cycles.
It took the CP2077 team a lot of time but they completely turned a trainwreck into something rather magic, so I'm hoping Skylines 2 will experience the same. I did enjoy the original release years ago. (Edit: Gamers Nexus' video led me to City Planner Plays, which shows just what can be made - the scope of Skylines 2 looks amazing, given my hardware I could probably get into it sooner rather than later!)
Finally a kudos to the author for this in depth, well written article! I really enjoyed it.
I could certainly see why my old system (5800x3d / 3070 / 64) doesn't play it quite as nicely for my son's bigger 3440x1440x60hz monitor though; it certainly made the 4090 busy.
- The simulation is much deeper than before, not basically just statistics on a page
- The game plays slightly harder, more management needed in order to have a proper budget. But like in the first, that disappears once you have 100/200K citizens, as it's hard to fuck up the budget at that stage.
- The control of roads is a lot better, compared to vanilla CS1. Nowhere near modded CS1, but it'll easily get there with some time, the foundation of CS2 is a lot stronger and easier to extend
- Able to build bigger cities will less lag compared to CS1. I'm sure this will improve even more in the future. Going ECS I'm sure made a huge difference in simulation performance.
I'd wait a few months/years if I were you. Personally I feel like CS:2 was more of an architectural rewrite (as in the simulation engine) was awesome future potential, but gameplay-wise, modded and DLCed CS:1 just has a lot more actual content.
I still enjoyed CS:2 a lot though, if only because it's been a hot minute since the first game, and I forgot how much I loved this genre.