Is there any Paradox game that doesn’t have lots of obvious bugs and terrible UI at release? And only the former gets somewhat addressed over time.
I really wonder how they develop at that place. And what kind of QS they have.I think even applying a crude pareto would improve their games a lot.
Edit: I stand corrected. I wasn't aware that Paradox is also a publisher and even such a big company (over 600 employees!). Still makes you wonder how they go about their business.