It’s remarkably tone deaf
It’s remarkably tone deaf
I've been looking through the decompiled code for the purposes of modding for the last few days, wrapping my head around their ECS/DOTS code, and the game has a much better foundation for a scalable simulation than CS1 ever had, even after years of optimizations.
Then the meme developers in the front end went “lmao JS and CSS for the interface, 100k for a log” and ruined it all
Author here. The teeth are completely unrelated to the simulation and not even really related to pushing maximum graphical fidelity. They are just using completely unoptimized - possibly stock - character models, which include a mouth with teeth even thought the characters never open their mouths.
To be clear there are LODs, but only for some of the meshes.
Also think that's a distraction from my point, so just pretend I wrote "100,000 vertex logpiles" instead of teeth.
The teeth are just the most obviously useless unoptimized thing they shipped that nobody had the time/will to cleanup before launch.
Important certainly but colour me unconvinced on equally important. If the game play isn’t fun on a simulator then it isn’t much of a game.
People still play chess despite terrible graphics
It's all about the gameplay.