It’s perfectly fine to use if you learn about how it works and how to use it properly.
It’s perfectly fine to use if you learn about how it works and how to use it properly.
LINQ adding overhead is a _technical reality_, it's how it works and that is fine. It's a fine tool in many difference contexts, but when we talk about performant code the context is obviously one in which every cycle matters.
And those of us with enough experience know that LINQ performance and implementation details varies over time in the runtime, and those shifts aren't always positive.
So when writing code where performance is fundamental to the success of the application, avoid LINQ since it WILL add overhead and it will remove implementation control from your team. It is a risk without much benefit when you're in the performance arena. That doesn't mean it's not useful in many other contexts.
I'd certainly be careful about LINQ in certain performance-sensitive code, e.g. about creating unnecessary copies of the data and allocating too much. But I would not trust myself without measuring to really know whether it actually makes a difference or if my "optimized" code might be even slower.
Are you sure? Any examples of such methods? And does AVX actually helps?
I don’t think that’s possible because IMO AVX and other SIMD can only help for dense inputs. The C# type is ReadOnlySpan, however ReadOnlySpan doesn’t implement IEnumerable and therefore incompatible with LINQ.
There’s even an alternative LINQ to workaround https://github.com/NetFabric/NetFabric.Hyperlinq but that thing is a third-party library most people aren’t using.
Still, the support seems very limited. They simply probe argument type for arrays and lists. Any other IEnumerable gonna return false from TryGetSpan, which reverts to the legacy scalar implementation.
it's faster in bigger arrays/lists but smaller ones barely make a difference, even the linq vs non-linq make basically only noise difference as far as I remember.
What is your argument then?
I believe it’s technically possible to vectorize more complicated stuff in C#, just the runtime library is not doing that. For an example, look at how Eigen C++ library https://eigen.tuxfamily.org/index.php?title=Main_Page does their math. Under the hood, they wrap inputs into classes which supply SIMD registers, then do math on these registers. Eigen does that in compile-time with template metaprogramming. A hypothetical C# implementation could do similar things using generics and/or runtime code generation. LINQ from the standard library was never designed for high-performance compute, but I think it might be possible to design similar API for that.
The niche scenario you have outlined is partially covered by a recent System.Numerics.Tensors package update (even though I believe it would have been best if there was a community-maintained package with comparable quality for a variety of reasons).
The goal of LINQ itself is to offer optimal codepaths when it can within the constraints of the current design (naturally, you could improve it significantly if not for backwards compatibility with the previous 15 or so years of .NET codebases). The argument that it's not good because it's not the tool to do BLAS is just nonsensical.
There is, however, an IL optimizer that can further vectorize certain common patterns and rewrite LINQ calls into open-coded loops: https://github.com/dubiousconst282/DistIL
The people I responded to were discussing applicability of LINQ. I think very fast sum of List<int> collections doesn’t compensate for suboptimal performance of pretty much everything else.
For 80% of problems that “suboptimal” is still fast enough for the job, but for other 20% it’s important. Using the same C# language it’s often possible to outperform LINQ by a large factor, using loops, SIMD intrinsics, and minimizing GC allocations.
> partially covered by a recent System.Numerics.Tensors package
They don’t generate code in runtime, they treat C# as a slower and safer C. I’m pretty sure the higher-level parts of the runtime allow more advanced stuff, similar to expression templates in Eigen, but better because runtime codegen could account for different ISA extensions, and even different L1/L2 cache sizes.