Wooden Game Boy
there.oughta.be
there.oughta.be
This is probably the best example of how different materials, despite appearing like you can machine them to look the same, will behave very differently. Wood is, in particular, very different from plastic and metal, because it is far more anisotropic due to its grain structure. Those long and narrow bosses are acceptable in a metal or plastic part, but won't hold up at all in wood. For a better solution, I recommend not trying to follow the exact shape as the plastic part for the internals, but have as much material as possible; if you need to, use longer screws.
Many electronics were housed in wooden cabinets for over a century (e.g. radios, televisions, turntables, etc.), so it would be wise to look at those for examples of how they used wood in their design.
That's when you start noticing particular details in professional furniture that are designed to accommodate this; things like certain elements intentionally not being glued or attached to allow for this movement.
> I recommend not trying to follow the exact shape
> as the plastic part for the internals[...]
Good advice in general, but in this case I don't see how they'd have that option, as the long poles need to mount the display and a circuit board. See [1] and subsequently [2], and [3] which shows the rear of the GameBoy (where those screws go).I think a better solution in this case is to either just forgo wood for those particular areas, e.g. you could use plastic or metal parts that the screws would go into, and glue or otherwise securely mount those to the wood.
Or similarly, use wood for the poles, but don't drill holes in them, and use some alternate mechanism to hold the body together. They're already using magnets for the battery cover, and could presumably use a large amount of magnets to hold the two pieces of the body itself together.
Finally, I don't think looking at antique wooden electronics is going to be useful. When electronic consumer products were made out of wood the electrical components were much bigger, so they didn't need to deal with these sorts of problems. Most of those only used wood as the "box", see e.g. [4].
1. https://there.oughta.be/assets/images/2023-11-03/asm4.jpg
2. https://there.oughta.be/assets/images/2023-11-03/asm5.jpg
3. https://there.oughta.be/assets/images/2023-11-03/batteries.j...
Any screw needs to "grab" onto the side of the hole it's drilled into, when that screw is going through a cylinder that looks to me 1-3mm in diameter it'll only take so much force before it'll snap.
And that's assuming that you get lucky with the material, you might run into a knot in the wood, in which case it would just fall apart without any force being applied to it.
I used to play the heck out of Tetris on to OG Game Boy. I probably played it, by far, more than any other Game Boy game, and probably any game around that 5-10 year period.
But boy has it not aged well, at all. I played it recently on the Switch, and couldn’t handle it for more than a few minutes.
The lack of multiple next tetrominos, no hold, no instant drop, no ghost, the completely random draw of pieces [1], and it just felt sluggish.
I didn’t realize how much it had evolved, and how spoiled I was to the QoL updates over the years (and I think these were all fairly evolutionary additions, making it hard to realize the drastic difference).
I’m usually more nostalgic for classic games (I still enjoy playing some classic NES/SNES games), but when it comes to Tetris, give me the modern one any day (Tetris 99 and Tetris Effect are two of my recent favorites).
[1] https://simon.lc/the-history-of-tetris-randomizers
Edit: corrected next and quick drop.
Recently I found this romhack for it that essentially adds all those modern features to it, and it does play a lot better. https://www.romhacking.net/hacks/5813/
I assume a similar thing is possible in a randomizer, which would make more even sequences of draws more likely than ones which are less even.
Of course perfectly "even" distributions would no longer be random at all (each of the seven pieces would reoccur after exactly seven steps), but one could make anything else just less likely, depending on how far it deviates from the most likely seven step reoccurrence.
Maybe I’ve misunderstood something but the original GameBoy Tetris definitely showed you the next piece and had fast drop.
Re: fast drop, I mean press up to insta-drop. OG Tetris allowed pressing down for a fast-ish drop, but not instant (which is what I meant).
https://www.romhacking.net/hacks/5813/ https://www.youtube.com/watch?v=oDYciJzzTvw
Ducks