Silicon Valley doesn't understand the concept of fun
fastcompany.com
fastcompany.com
Lack of fun is one reason. User generated content is risky. It needs moderation. Somebody might express themselves in ways that are inappropriate for the widest possible meaning of that word. And that might lead to legal consequences. Which adds cost. Fun and edgy things are typically bordering on inappropriate; or flat out inappropriate if you have no sense of humor. The difference is not relevant. If somebody might get offended, it's risky. Which makes the lawyers nervous.
Another reason is the obsession with building walled gardens and claiming full ownership of everything inside those walls. It leads to locked down experiences where creativity is basically not welcome unless sanctioned from the top down. Facebook, Linkedin, Twitter, etc. used to have APIs and an ecosystem of people building stuff on top of that. As they grew, all of that went away.
Facebook is a good example as something that started out to enable some wildly inappropriate and immature behavior. Mark Zuckerberg actually started out building a platform for rating girls called facemash. Controversial, even at the time and it got him in trouble. Facebook is what he did next.
People criticize the media for being “biased” but then crave echo chambers of their own.
In the old days you would've had to publish a book to get your message out, and if I saw it a bookstore it wouldn't register, I wouldn't pay money for it, and I wouldn't bother writing an angry letter to send to in the mail because it would have zero capacity to take you down a notch in a public forum.
You're talking about old ideas from a more civilized age. Tribalism is back and in charge. The internet isn't here so that we can all get along and better understand one another's point of view. It's here so that we can take turns bashing one another.
Ha, if only. If you take a look at the actual history, people often were outraged about books and would destroy or burn them - and that's in the happy case when they weren't explicitly censored by the government. Even as we speak there are people banning books from school libraries and pressure businesses not to carry them.
There are many historical cases of actual mobs forming to protest the presence of a book in a library, or even about a ship known to bring some particularly hated book from overseas!
Not to mention, try to run a book shop even today in a more conservative corner of the USA without carrying the Bible at all, see how long it takes until people start complaining to you.
Maybe it can be said it succeeded in changing the topic from "What's in those books, exactly, and who puts them within kids reach, exactly, and why, exactly?" to arguing about their being or not banned. Was that the play?
One other thing common between now and then is the pulpit beating about public decency and protecting the children.
Children will discover truths whether you try in vain to shield them or not. It's the duty of parents and communities to guide and teach children throughout that growth process, not to be lazy and bully other parents and communities into sharing and enforcing all their same values in depth.
In the old days, there was also strong tradition of people putting out their own pamphlets, newsletters, indie comics, etc. You didn't have to publish a book to get your message out. The early days of the web largely modeled that sort of activity.
Like recently here in Poland we had cause of someone's motorization-related facebook page (basically diary of him building his tuned car) got banned after he posted a poll that dared to contain the word "czarny" (black).. someone else got banned for posting pic of their kids on vacation etc.
If you put human nature in one kind of medium it will react one way, and in other mediums people will react a different way. We tend to not be aware of how the media we are immersed in affects us. It takes a deliberate, contrived effort to notice such a thing.
> McLuhan: The closer you get together, the more you like each other? There’s no evidence of that in any situation that we’ve ever heard of. When people get close together, they get more and more savage, impatient with each together….The global village is a place of very arduous interfaces and very abrasive situations.
He said that in 1977!
https://mcluhangalaxy.wordpress.com/2017/02/16/marshall-mclu...
HN is a heavily moderated forum. And I don't mind that one bit.
Take PG's X/twitter posts for example, I would estimate not even 50% of the replies count as 'bashers'.
No, how you know you're in an echo chamber is that you rarely hear any opinions that you disagree with. The absence of bashing doesn't mean you're in an echo chamber, it means there's a pleasant lack of assholes.
I hear opinions I disagree with every time I come to HN, so it doesn't seem like a total echo chamber to me. HN does serve a particular subculture, though, and in that broad sense is a bubble -- but there's still a huge variety of differing opinions on any topic.
If your talking about the median human then sure, they’re more likely to be tribal.
https://www.google.com/amp/s/amp.theguardian.com/books/2018/...
As you say, disagreement isn’t the issue, it’s a lack of basic civility and anybody who isn’t addicted to flameposting will get worn down by it quickly.
Not just on Twitter, or even on the internet. I see this happen all the time in real life. It's perhaps the primary reason why substantive discussions have become rare: they're often impossible because you can't have real communication when everyone is misinterpreting everyone else.
The particular problem the internet has (though other mediums quite often have also) is people arguing in bad faith. Lets say I'm against X which could be any number of things (religion, race, politics, sexual orientation, etc). Actually, lets say I hate any one of the people involved in the aforementioned categories, not just against. Do you think I'm going to have a rational disagreement on this in a manner where my mind could be changed by new information? Doesn't seem likely. Is my constant stream of bad faith arguments going to ruin the experience for everyone else? Seems very likely.
This falls under the paradox of tolerance. Let the intolerant take over and you'll push out the tolerant that don't want to put up with their shit.
The hard part, no I say the impossible part, is the demarcation between figuring out who is there just to be an asshole against the group and who is really having a discussion. Every person in the group will have a different definition and tolerance level.
This is an illusion. All are there to have discussions. They, like you, have some expectations about how the conversation will go, and like you, they preemptively position themselves to avoid being humiliated with the fallacies the other will undoubtedly attack with.
Someone from either side could break the cycle. But an outsider doing that only does so that he might be inducted into the group (he doesn't want this though, already has one), and an insider doing so would be a traitor to the group.
Thus no one can speak honestly. But both engage, at least initially, in the hopes that something will happen to break the cycle for them, and become frustrated when the miracle doesn't occur.
I get what you're saying and I don't completely disagree, but I also don't think everyone is there to have discussions. A discussion is a mutual attempt at understanding each other.
Some people are there to try to change minds and opinions. That's evangelism, which is a very different thing from having a discussion.
In an individual conversation most of what you way is true, you can at least expect to have a somewhat honest back and forth, and shut down the conversation cordially if its not going anywhere.
Group dynamics do not allow this. If, for example, your groups decides to be an asshole about it, there isn't shit my group can do about it other than submit to your crap flood. Moreso, if I'm a 'true believer' it's commonly an "acceptable" practice to poison the well and make any discussion online completely toxic in order to keep reasonable conversation from occurring.
If I choose violence then you have the option of choosing counter violence (defense), running away (shutting down ones forum), or death (letting the forum turn into a toxic brew).
Look at what you just wrote here. Somehow, you've decided that we're a hivemind and telepathically colluding to "collectively be an asshole". Or maybe, you imagine that we do it the old-fashioned way with some side-channel communication.
You don't believe this about your own group though. And it's obvious why... because you know you're not a telepath, and that there's no side-channel communication going on where you all decide to collectively be assholes. When someone from your side is an asshole (are you willing to admit it happens once in awhile), it's just because that one guy is an asshole, and you probably don't even know him. He just showed up.
Your beliefs are driven by an information disparity here, and some natural biases. Because they're all mostly pseudonymous, it's easy to not look closely and see that it's only one being an asshole, rather than the whole group. You're also biasing them up nicely, the non-assholes already anticipate being treated that way, so they lean into it. The same is happening on your side too, you're just oblivious to it, and there's no reason to explore this... what would you do with it anyway? Bringing it up would make you seem like a group traitor, and mulling it over yourself just makes you feel bad. You can't defect, you're on the good side after all.
They're seeing the same as you from the other side. Thus each side believes the other to be disingenuous, but know that they themselves are just victims of the disingenuity.
> Moreso, if I'm a 'true believer' it's commonly an "acceptable" practice to poison the well and make any discussion online completely toxic in order to keep reasonable conversation from occurring.
From the other side, of course. Your side never does this. You're the good guys. Only the bad guys do that.
Of course, if your side did do it, it would only be for the best reasons. And only the other people in your group would do it, you never do that yourself.
OP isn't talking about personal accountability but about platforms being afraid to lose advertising dollars or being sued and thus restricting the platforms.
In hindsight though, a huge amount of the posts on there were misogynistic. I keenly remember "slut-spotting" being a trend, with people commenting on girls walking home still dressed up from the night before, telling people to look out for them. Led to a lot of jeering out of windows and the like. Plenty of racist threads also. Targeted cyberbullying too; calling out various people by name and publicly insulting them under anonymity. I distinctly remember having to console a friend who was in hysterics because someone posted a thread about something relatively harmless that she had done, and she was publicly shamed.
It was an entertaining way to spend a few minutes at it's best, but at it's worst was a social weapon for a lot of people who shouldn't have had that level of reach nor anonymity.
https://www.cnet.com/tech/services-and-software/facebook-qui...
But the reboot was just sad! Who in their right mind thought they would be able to revive that cultural moment and moderate the shit out of it?
I work in higher education. You cannot genuinely imagine the heartburn that app gave college administrators across the country. It was amazing. Like a wave of anxiety washed across the country as Deans and Vp's all saw the statistics for bullying and suicide wash across their consciousness.
Silencing people isn't going to make them stop thinking things and preventing discussion won't make them Good(TM) people.
The entire internet doesn't need to be sanitized.
The goal is to encourage actual communication.
Forums didn't have the same issue because they were often single/few topic websites and you could just aggressively remove everything off topic.
Every time there is a platform that touts its love of freedom and hatred of censorship it is flooded with neo-nazis and pedophiles.
Whenever someone decides they are tired of getting censored on Platform X and creates their own “Free speech alternative to Platform X”, who is the audience? Cast-offs from Platform X. In other words, everyone who got kicked off for being racist, sexist, homophonic nazis. These free speech alternatives will never have a wholesome membership list.
Indeed, I’ve noticed with ‘rights’, that the very people fighting for them are invariably going to be on the side of some repugnant individuals.
After all, the boundary of your right to do/say X will never be touched by average and inoffensive people. They will not push the limits. The people that do push the limits will be pushed back on by society, and then they lawyer up and take the fight to the legal system, and ultimately a Supreme Court who judges that “yea/nay you have the right to do/say X, and here are the clear demarcations”
But they have all done a terrible job of this, banning algorithmically people who have done nothing wrong (or in the case of X saying something that makes Elon mad) while allowing widespread truly harmful misinformation
Broadly though, the problem is SV in a business culture sense conflates fun with role playing, expressing yourself, generating and consuming UGC, and feeding the beast. Play in the sense of discovery without any external side effects confuses it. If you are in games you see more and more of this tendency infesting western games production too, and it's largely down to those versions of fun being far easier to monetize.
The blind spot of this article is a huge amount of the "productivity" users are larping as PMs and using Notion etc. in a manner completely consistent with their sense of play, while acting seriously about it in order to maintain their ludic circle. To say they are not gamers is false; their entire lifestyle is the game.
The huge reason the games industry hasn't been completely overwhelmed by SV types is it contains a critical mass of idealists that genuinely care about the player and player experiences, even in the most cynical companies.
Many practices of gamedevs - like designers literally just exploring stuff without any plan for years before commiting to any feature - would make SV directors and PMs (not to mention investors) scream. :) This is a double edged sword. On the one hand, this aimless exploration is needed in pursuit of real fun (as opposed to compulsive loops of mobile games). On the other hand, this leads to crunch, games being buggy and always delayed, and how most fun games always had very troubled production and sometimes literally destroy the studios/teams.
More organized companies I worked at (Ubisoft) had less crunch but also less fun games (cookie cutter AC formula). The messy toxic crunch workplaces (CD Projekt Red) I was at produced amazingly fun cult games...
IMHO, that exploratory attitude is needed to make any innovation at all. Without it, you get a bunch of cookie-cutter junk aping something else.
Which unsurprisingly, is a lot of what silicon valley does. Years ago it was social, last couple years it was crypto, now it's generative AI, etc. Almost all the talk about innovation is just hype and marketing.
If you need solid estimates, you'll never stray too far off the path others have already blazed.
I do agree the bean counters at Ubisoft seem obsessed with the idea of running the franchise until the wheels fall off anymore.
Like maybe being flexible on deadlines but strict on overall process, to-dos, and separation of work?
Basically a mix of people with different attitudes, different seniority levels, working great together, being curious, exploratory, but also responsible and keeping deadlines when pushed. I worked on some teams like this - like Marc Levoy's HDR+ team at Google, it was amazing. We had unlimited freedom to explore, but the team had very senior, responsible, and accountable people and when a deadline was approaching (sometimes self-imposed) were becoming very disciplined.
But one thing I am sure - if your goal is something creative and delightful - never let the business side, VCs and other "money squeezers" decide your process, features, goals.
"There was no crunch, as long as we don't count all that crunch before the launch, and all that crunch after the launch..."
There's no need to be so defensive. We can rightfully criticize any employer who mistreats their employees, without giving a free pass to ones that might mistreat their employees slightly less than others. There was exactly one pre-existing comment in this thread that mentioned CDPR at all; nobody is targeting them unfairly.
I worked there for 3y and can give "on the record" statement that it was the most toxic company I ever worked for. 80h work weeks, management shouting at people and calling their work "shit", constant lies, firing people on the spot for minor disagreements and many many more.
I love this idea.
It's very common in rat races. You can find recognizable forms of it in the ancient history of Imperial China or Rome. Job #1 is producing the appearance of usefulness, importance and status. Job #2 is doing enough actually useful things that the appearance and system is maintained.
This is so true and why video games are so special, its full of slightly insane guy that will endlessly tweak variable so that the explosions feels just right and satisfying, set jump speed so that it goes up and down at just the "right rate" (which means jumping again and again in the engine for hours sometimes).
The final impact of all of it is often hard to quantify and sometimes feels silly but to them its important and they will do it even if it means working overtime because it feels like the right thing to do.
Anyone else's brain kind of error out trying to parse this phrase?
It's core idea was/is implemented in way better ways - Dreams was a great step, Fortnite & Roblox are currently trying to do the same thing, and hell, even old GTA San Andreas and Garry's mod were more of a metaverse than Horizon Worlds ever came to be.
On the concept of fun - of course it doesn't understand it. The tech scene has move from the fun, hacker ways into the dark pit of standardisation, processes, bureaucracy and average. Creativity gets sapped out of it to conform to a kafkaesque mind of your average stakeholder. Designer's and developer's opinions get overridden by glorified paper pushers.
You can see it happen in every startup, and the valley is the same - to conform to the largest possible market, as it grows, everything has to be averaged out and greyed out - making stuff colorful might exclude a market and we don't want that. Especially if the market is a trillion dollar enterprise-ridden bureaucratic hellhole, since those hellholes are where the easy money is.
Flying dicks or no, it was a soul-destroyingly tedious hellscape of people acting out shallow lifestyle compulsions and grifting for lindens.
Fun was very much not part of the deal.
Or hosting entire conventions (furry conventions are non-profit): https://www.youtube.com/watch?v=hMKd1ZL4K5Q
https://www.youtube.com/@Furality
Second Life does have some oddball worlds, but they're mostly abandoned art projects that vanish when the owner's card finally declines.
It results in very particular looks because prim counts are limited and the parameters are not flexible enough. So you get things that look like this:
https://www.s-config.com/core/wp-content/uploads/2013/05/Rio...
The point of prims is that they're mathematically generated. You have something that says "Sphere of radius 5, colored green and squished by 20%". Then the client generates the geometry for that, and so it's very easy to vary the level of detail as needed.
If it doesn't conform to your ideas about what a metaverse is, or something that Vannevar Bush or Neal Stephenson pictured, that's a reflection on how your own prejudices don't match reality.
I watched a talk by a guy who seemed genuinely enthusiastic about reading existing code and rewriting it for scalability. I guess my point is if Facebook could give second life money and not exert control / strangle second life people it might work but knowing facebook, that’s not possible.
I literally bought my first Cryptocoins with linden dollars I earned trough reselling in second life. Great times :D
Unlike Second Life, everyone doesn't play in one single instance. But there are multiple different notions of replication and simultaneity between players. For example, there are lots of different servers, some with persistent universes, but many with unlimited replicable throwaway universes. Some shared universes are highly coordinated for specific purposes. People play using each other random seeds thereby using parallel universes with identical starting configurations.
Arguably this is simply how artificial experiences in information space should happen, and the notions of things like monolithic instances or scarcity of 'land' are simply carry-overs from physical space.
Humanity has spent so long scrabbling for scarce resources that we have a hard time even conceiving of systems that are built around abundance. See also DRM and NFTs, which are shamefully evil attempts to re-impose scarcity on post-scarce resources.
Which always reminds me of the jobs where they use a foosball table or whatever as a selling point.
The article is not correct about metaverse. There 's still games like second-life and others (thousands of users roam in open and distributed worlds in opensimulator - see https://opensimworld.com) . Facebook's leg-less (convenient alias for genital-less) avatars are of course not fun. When you kill all that's fun about virtual worlds (the ability to transcend this world and let imagination be truly free) then what do you expect people to do? simulate the misery of the office in 3d form? I seriously would like to hear what they expected to have
I say that as somebody building something of the sort!
Second Life was the big one, and it was as I understand an accident. So it formed organically and became this weird mess of weird subcultures and porn.
Now some companies saw a lot of people logging in and wanted to replicate that, but they missed the very point of it. A sterile imitation of SL is pointless. Grandma doesn't want to put a VR headset or to navigate a 3D space to share cat photos with her friends. It's a lot of effort and nothing to gain.
Metaverses seem to mostly cater to unusual, fringe audiences. The furry fandom is a popular one for instance, because if you want to look like an anthro cat, well, in real life that's kind of difficult, and that's something that gives a reason to put up with the challenges. The people who are into this kind of thing tend to be not quite average in one way or another.
But this absolutely doesn't mix with the SV model of "let's get the entire planet in here". The general area is in my opinion inherently a niche.
1: https://games.slashdot.org/story/99/10/15/1012230/john-carma...
I don't think making virtual worlds is inherently a bad idea. It's just like a niche, like writing a chess engine. It's not reasonable to expect everyone to be interested, it's the kind of software that's very interesting to a small segment of the population, while everyone else fails to get the point.
Which is why it's weird for somebody like Facebook to try to do it. I think chess is actually a pretty apt comparison. Imagine Facebook for some reason got this idea that everyone must play their chess game. I think obviously the end result would be bad, because they'd try to spice things up and water down the game to make it more palatable to a general audience. But the end result would be that the general audience quickly gets bored, and the actual purists don't find what they're looking for.
Tech Company: At long last, we have created the Torment Nexus from classic sci-fi novel Don't Create The Torment Nexus"
I mean, I like the space, I work in it, and that's way, way more overblown than I'd ever say myself. We're nowhere near close to the Matrix. It's a 3D chat room with scripting capabilities. Yes, of course such spaces can be toxic, but so can be web forums.
And my experience is that so far the spaces that find users are those that give their users creative freedom. Spaces where you're restricted and fed corporate content don't go anywhere.
This reminds me of Hello Internet (rest in hiatus) with the more US minded CGP Grey spending so much time on productivity tricks, to the point he's now part of a company making productivity goods.
And in contrast Brady getting bored to death by the productivity gurus, just delivering project after project without the weird and random systems, while enjoying resort beaches, also building legos, also going to parties etc. and just seemingly enjoying life so much more.
At no point is anything of value produced, because the western US is already absurdly abundant in anything that can be "produced". What is left to produce? Only things that are "rival" (real estate), or public goods (addressing SF's crime and cleanliness problem would be great for its residents, but it's not possible to charge for it, so it's not going to be fixed).
People look at the app store and weep because there are no more worlds to conquer.
The more someone wants to own it, to control it, surveil, the less people will buy in.
I remember when I first got into Android, the open handset alliance was such a big thing. The goal, at least what I thought was the goal, was to bring together all the manufacturers, software developers, telco operators, and users on a single platform so they could avoid duplicating effort. I think you’re right. The platform succeeded because google refused to suck up too much of the oxygen in the room in the project’s infancy.
Funny enough though as a user it was maddening to see basic apps that could get bug fixes and updates because they were part of aosp and couldn’t update from android market. I actually wanted those to be on an App Store because manufacturers didn’t have regular updates
Otherwise I don't think Horizon getting sunset would mean Meta giving up, they've shown willingness to go down that road as far as they need to. That could include buying up any service that gets ahead in the Occulus ecosystem, though I'm definitely not thrilled by that perspective.
I’m always amazed to look at the servers and imagine all the lives and stories that came from that one piece of hardware.
https://www.reddit.com/r/gaming/comments/97tudn/one_of_world...
The wider idea was clearly floating around in the zeitgeist as the Red Dwarf episode where they get stuck in a game called Better Than Life aired in March that year, a few months before Snow Crash was published.
I think the "VR headsets" of the day were popular for a few years before both, driving said particular zeitgeist. As mentioned in a sibling, William Gibson { and probably Philip K. Dick and Stanislaw Lem } presaged all this stuff decade(s) earlier.
But VR was about from the 70s (NASA's JPL had one), and the metaverse is basically VR + chatroom. Popularisation certainly happened by the early 80s, which is presumably where Neuromancer got it from.
There was quite a funny effect that at a certain level, you tended not to leave the space stations at all. The world was dangerous and losing your ship was a pain in the butt so seasoned players rarely launched and instead socialised and played each other in the training simulation that was inside the game.
I felt the hint of a general principle: if you create a realistic world with risks, chores, costs etc. it has no value. It's not what people seek. People will need to create games within the virtual world to find leisure. The virtual world becomes an irrelevant shell of indirection you need to escape just as you want to escape the real world.
Eve has just the right mix of reality and unreality to hook its audience.
That unlike jumpgate you often leave space station (or safe space) is just a detail cuz death/loss of a ship isn't a big issue.
When I started online gaming with an old multiplayer tank game called Tanarus, we used Usenet. With EverQuest we used EZBoard, then with WoW it was many times the server’s board on the official WoW forums.
While I’m sure there’s a bit of nostalgia shading the memories, I made a lot of friends and great memories!
Fair enough on the notice two, but I think people (or at least I) more generically use “BBS” to describe message boards/forums.
Anyways, appreciate the correction regardless, as after looking the actual definition, I was definitely wrong =)!
I believe there is something fundamentally perverse about neighbourhood "attrition" for the human mind. Like, you want to know people and have some sameness in your neighborhood. Nowadays people move so much. Especially in big cities.
VRChat from what I can tell instead stapled a basic interface together for making a "metaverse" (map, player objects and basic scripting) and then set players loose on the field with all the creation tools to customize it (iirc the only hardcap in VRChat is the polygon count on any individual model). The result is that VRChat is a. incomprehensible to outsiders and b. undeniably creative.
Most other examples don't offer the freedom VRChat does (closest to VRC is probably something like Garrys Mod? Second Life still tries to go for a realistic aesthetic, although it allows user creations), but if you place VRChat as one extreme and Facebooks anemic "metaverse" at the other, you'll find that most succesful metaverses lean closer to the VRChat degree of freedom than they do to Facebooks version of where creativity doesn't exist beyond what Facebook pre-approved of (and what a users wallet could afford, nothing for free, of course).
Or if you just want the crass answer: VRChat let weirdos be weird and express themselves however weird they wanted to be. Silicon Valley saw that weirdness as a problem to be solved away and tried to make everyone fit an "acceptable", pre-approved mold. The reality is that most people do not like being made to fit in existing molds, even if what they do fit into isn't too different from those molds in the first place.
[0]: I hope the sarcasm is obvious.
The old days of Counter-strike were filled with people using shock photos as sprays. Yet when Valve nixed the ability to use custom sprays it didn't impact the popularity of the game at all because that isn't the point of the game.
The term isn't intended to be derogatory or anything. If anything, it's a positive to me. Celebrate weirdness where you can find it because it, more than anything else imo is what unfiltered humanity looks like. Weirdos are just those who are openly willing to do so in greater quantities than the rest of us.
I'm just saying that VRC allows that weirdness to exist, while the SV tech demos didn't and weren't ever planned to without being attached to some harebrained moneymaking scheme that would benefit only the SV middlemen (and would be washed down and sanitized to the point of being boring).
The comment one viewer seems to sum it up:
They made a virtual world so boring that you can't even find weird perverts in it.
(But also, the furries are about the only people who _want_ a metaverse, as far as I can see. I'm fairly certain this is why Second Life still clings on stubbornly.)
Otoh the premise of "you can use a furry avatar to represent yourself" isn't one that appeals to me, but it does show that the people making it are thinking of "how can we make this different from the real world" instead of the lazy "let's move this real world thing to digital and make it as boring as reality can be".
I see it in my circle of long-time friends, where one of them is left out of our gaming sessions because he's busy all the time - typically with his productivity app side project no less.
He did some amazing things in his youth, but I can't help but think it took a toll on him.
It's contagious and for a while I felt pressured to adopt the same lifestyle, but at one point I noticed that it's a way to fast track oneself to depression, since the productivity demon is never really satisfied.
I think it's good to always keep in mind that software engineers don't understand a great many things, and perhaps SV software engineers understand even less. That attitude at least partially counters that exceedingly biased bullshit that reckons software engineers are smarter and better than everyone else and will "fix" everything. They fix very little, it's just that some of them have figured out how to force their bullshit on everyone else.
The genius of GTA III was the open sandbox. You weren't required to progress in the story, you could do WTF you wanted, even (and most importantly) nothing!
[1]: https://www.wired.co.uk/article/lsd-microdosing-drugs-silico...
> Ohanian makes the mistake of evaluating all activities through the lens of restricted economy, in which every activity serves some future utilitarian activity, ignoring the possibility that the value of games is precisely in their ability to be meaningfully, entertainingly useless.
Or maybe Ohanian is just another rich insider parroting the same nonsense as Andreessen and the others who've sunk money into these shams.
And it has been immensely fun for people who watch them.
Lords without anger or honour, who dare not carry their swords.
They fight by shuffling papers; they have bright dead alien eyes;
They look at our labour and laughter as a tired man looks at flies.
And the load of their loveless pity is worse than the ancient wrongs,
Their doors are shut in the evening; and they know no songs.
-- G.K. Chesterton
It can be seen everywhere.
This was what stuck out to me. Looking at my own goals, I can see the idea of using productivity tools to make my "productive time" more productive, so that I can have more free time (to "waste" on whatever hobby strikes my fancy). But it definitely is a slippery slope, especially in the hacker culture where everyone seems to be looking for small efficiencies through digitization.
Looking back over the last ten years I can see that there were times that I was in this trap: the period of time that I spent trying to use org-mode as a time-tracker/todo list/everything (your life in plain text) comes to mind. Now I just use it for note taking and general writing.
Additionally, I enjoy optimizing things. It was fun for a period of time. Eventually I just got exhausted. Indeed, I'm still exhausted, but I am spending less time at work than I used to, and I can feel OK taking a day where I don't have to rush,rush,rush and minimize downtime, but rather just say "This day is for whitewater paddling, and it's going to take all day, and a lot of that will just be driving, and that's fine. It will be fun."
Another idea is that you actually don't have to make all the money. Just some of the money is OK. Money becoming the end-goal is almost the same as this "productivity as end-goal" idea. Like the panda, how much excess can you reasonably make use of?
I actually view working to earn a living as "wasting time" and my "recreational" activities as my non-wasted time. Money is a tool I need in order to enable me to live a life I find fulfilling, and I have to work in order to have access to that tool.
The meaningful part of life is the part that I am working to enable, it's not the working in and of itself.
Work to live, don't live to work.
Not really directly related to your post, but it got me thinking. It just struck me that efficiency needs a bigger context. Specifically, it makes us better at being inefficient.
I think Decentraland is a great microcosm of this problem, as TFA states, but there are a thousand other examples of blockchain gaming where the blockchain integration is the main selling point, not the fun of the actual game. And when you talk to these weirdos, their understanding of gamers and the gaming industry is completely detached from reality. Most of the games in Decentraland are at best idle clickers that would have taken normal game developers a weekend of $SUBSTANCE-induced haze to develop, and yet they're getting millions of dollars of investment from two sources: ghoulish VCs who think that gamers can be reduced to skinner box robots, and crypto speculators who know equally little about gaming but a lot more about the human behavior of other crypto speculators. The whole thing just makes me sad, because gaming is a fascinating industry that I am privileged to be a part of, and I believe there is still a lot of innovation to be had in the space. But VC-driven nonsense like this is not it.
Most of people in Silicon Valley are in their heads. The rest of the people are busy living life with their bodiesnin real life. Instagram works because people can market their real faces and bodies, which is not the case for the metaverse.
I've done a couple of startups in silicon Valley and they were fun!! And money making and full of learning. Plus silicon valley has great toys: cnc machines, lasers, photo plotters, pick-n-place machine lines etc.
I had the good luck to spend my senior year of high school in Marin County. One day the chemistry teacher comes in says: field trip to Stanford SLAC! We all got on the yellow bus and headed down the 101. 80s rock was blasting all the way down. When we pulled up to the parking lot and I walked off the bus to Robert Palmer's refrain: "you might as well face it you're addicted to love" was echoing loudly off the bus walls.
The slac itself was cool as hell. We walked by the computer lab on the way to the detectors which was running a large job of some kind .. computers and printers were sucking 1000s of pages of 132 column green bar paper out of boxes printing something cool about mother nature.
The particle detectors were two stories tall to detect sub atomic particles.
For me that's silicon valley at its best.
Alas large human organizations eventually take the fun out but maybe we're all one startup or love song away from rejuvenation.
I've yet to hear something thoughtful or smart come from Ohanian's mouth.
To be clear, I'm not saying that people want to be paid to play games. That's an incredibly easily disproven notion. I'm talking about feeling like they're valued by a game. Games respecting the players' time in ways that don't equate to "here's stuff for playing our game" but are more "here's why you'll enjoy this game and why it's not crap"? Yeah, I can see that being a major factor in people playing them.
Did Ohanian mean that? Obviously not, and I hate that I have to deliberately misinterpret him in order to get something out of this. But the core idea as stated isn't wrong.
Sure is a lot simpler than trying to be a well rounded human who is happy and fulfilled.
I just play idle games for that urge though.
This isn't about some weird productivity thing, but more of adding large numbers of time-based barriers which give no benefits but have to be gotten through to access the "fun", i.e. grinding without a sufficient reward.
Games like that make me feel like they aren't valuing my time properly in the sense that it feels like they're taking their audience for granted and assuming that they'll always stick around regardless of what they do to the game.
Yes, the metaverse as a business proposition made sense to Facebook specifically, but I've never heard a sensible, old-school SV-style "win-win" business analysis that gave an explanation for why anybody else would participate in Facebook's metaverse, and, in particular, why it wouldn't fragment into a whole bunch of irreconcilably different metaverses.
Then again, my objection is sort of a layer too high in the stack, as the metaverse as a concept never even got close to that being its biggest problem; its biggest problem was that in the end they couldn't even figure out why anyone would use it at all. Lacking fun is a 100% valid criticism but even more deeply it seems to have lacked any utility whatsoever, to anyone.
But even more generally, the whole Ready Player One vision is such an IP nightmare, such a compatibility nightmare, such a mismash of conflicting monetary interests that in the real world would never come to the table together. The only way to create such a thing would be to radically rewrite the legal system to enforce massive compatibility requirements, mandatory licensing, mandatory compatibility, and in the end there isn't anyone in the real world who is going to push for that. Company's natural inclinations are to demand more power to control when the only way to the metaverse is to strip them of it. And that's just not going to happen. You're never going to be able to buy a Mickey Mouse avatar and use it in WB's space. You're never going to be able to find a sword in Blizzard's World of Warcraft and use it in Super Mario RPG. (Such a thing is hardly even definable in terms of how that would work!)
In the end, the value proposition of "owning" the metaverse is clear, but I've never seen a clear, sensible value proposition for anyone being willing to jump into someone else's owned "metaverse" on their own terms. So the metaverse is a mirage. It turns out that science fiction is not obligated to be something that can be turned into a real thing.
(And it doesn't matter. Things will continue to proceed anyhow. The final result won't be "the metaverse" but it'll be its own thing and it'll happen anyhow.)
This video is literally 100% correct https://www.youtube.com/watch?v=d7KSTZttWXM, especially about downtown life
I guess I'm a pervert. Is considering non-reproductive sexual activity to be perverted a common belief among economists?
Though:
> he often used pseudonyms to sign certain writings (such as erotic stories): Troppmann, Lord Auch, Pierre Angélique, Louis Trente and Dianus.
He apparently wasn't above a bit of the ol' perversion himself.
Never thought I'd be reading Bataille quotes on HN before I had my coffee.
Meanwhile, tools like Jira or SAP may be equally hated or “suck”, but, there are not online magazines dedicated to rating, ranking, and criticizing tools like them… or at least not popular ones. And, Jira is going to be in use for years, where even a praised game, say Stray, isn’t nearly as long lived or profitable.
Also, it’s no secret that Horizons, Roblox, Fortnite is full of screaming 8-year-olds, CoD is a recruiting tool for Neo-Nazis, and online communities are generally awful. What reasonable adult wants to get into that cesspool?
I appreciate the point of the article, but I feel like it focuses too much on Productivity VS Fun… ignoring that video games may not actually be fun. That computers may be for productivity and that fun should happen outside of Big Tech corporate production software.
Many of those who hunt for online toxic behavior present day are not impartial observers and analysts. Similar to their evangelical counterparts from the 80's, 90's, and 00's, they have their own biases rooted in axioms that are not widely held in society.
Classic.
Many assertions of toxicity in the modern era have as much relevance as assertions of Satanism did in decades past. The accusers define the criteria they then diagnose. What they diagnose often has little relevance to actual societal ills and oftentimes just serves to further stigmatize social outcasts to no productive end.