But why RW? Did the GTA games run on RenderWare?
But why RW? Did the GTA games run on RenderWare?
Source: worked in game dev using RenderWare on PS2 back then
I know it’s common now, and seems to have really taken off in the Wii/PS3/360 era. My understanding is it wasn’t in the PSX generation (at least early?).
RW is RenderWare, it's not a game engine.
> really taken off in the Wii/PS3/360 era
No? RW have/had the immense success as an engine used in more than a dozen commercial games (compared to idTech1/2/3), but it's usage explodes in 2001, with 18 titles, compared with 4 in 2000.
> PSX generation
Too early.
It must have started off as a purely software renderer as I can remember trying to compete with their published stats on tris/sec.
Looking into it, I found one instance of a reimplementation attempt[0], but it isn't clear to me how far along it is. There's some discussion of it here [1].
[0]: https://github.com/reburndev/reburn3
[1]: https://www.reddit.com/r/REGames/comments/15ymbtq/an_open_so...
Just a heads up that a Bully sequel (trilogy?) is in the works:
https://www.xfire.com/ex-rockstar-games-employee-leaks-bully...