For people downvoting, you've never played a fighting game against someone with a modded controller to do frame-perfect combos with a single button press.
For people downvoting, you've never played a fighting game against someone with a modded controller to do frame-perfect combos with a single button press.
The older K&M convertors would require a wired controller to be connected to them so they could pass the auth check.
All it will do is send it back to those days and remove choice for gamers who want to use unofficial controllers for legit reasons such as some of the fighting sticks on the market.
How pissed would we be if MS forced keyboard manufacturers went though validation before they would work in Windows and tried to claim its for the users protection against hardware keyloggers?
EDITED: to give some additional points
Or teach people to solder the microcontroller themselves.
Yes, there will always people cheating no matter what. But as long as you reduce their numbers substantially, it is worth it.
That's exactly what people did back in the day, First-sale doctrine allows for this (Heck some modders I knew back in the day simply brought them in bulk at wholesale). Modders either brought controllers retail, modded them and put a mark up on them, or people would send in their own controller to be modded.
But those selling wired K&M convertors just decided they would pass though the challenge/response commands to a offical wired controller the user would have to purchase themselves (saves the manufacturer the need to purchase them).
> Or teach people to solder the microcontroller themselves.
There were plenty of sites with open source rapid fire microcontroller firmware and install guides for those who didn't want to pay others to mod their controller for them. It was simply VCC, GND, each of the trigger inputs, a connection to the sync button, and a connection to one of the LEDs to give feedback to the user which mode the controller was in. Heck it was on the skill level needed to mod a PS1 and those services were ten a penny. Heck it got to the point where drop in PCBs where being created where castellations on the PCB were in just the right spot to solder.
> The older K&M convertors would require a wired controller to be connected to them so they could pass the auth check.
This seems like it'll barely be a speed bump. A bunch of folks will have to get new cheating gear, which will be a temporary reprieve, but most probably will do just that.
It seems as of now, MS are only targeting unofficial controllers that circumvent the existing auth check (which some of the full custom built cheat controllers as well as other unofficial 3rd party controllers.
So (imo) it will have very little impact on cheat controllers at all and will mainly affect those who just tried to save a few bucks.
By this do you mean a mouse and keyboard? And you consider this to be cheating?
For the others, I feel like banning all third party peripherals is just going to disadvantage kids like I was who always had hand-me-down madcatz controllers because we couldn’t spring 3x the price for the official sony ones.
If this is such an issue, perhaps the game makers could balance it out a-la mario cart and detect likely cheaters and handicap them until the game balances out?
Yep! The way they tried to get around this was by allowing you to only play with people using the same type of controller, but you can mod your keyboard to look like a controller and get in regardless. It is a HUGE advantage for those game modes. I played pretty competitive Halo 3 for several years, including a couple tournaments, and on a controller I get completely steamrolled by a decent player with an M&K. There are other games with other examples but the ability to point and click vs using your thumb to make similar micro-movements on a thumbstick is just night and day. Apex Legends had similar issues where particular movements aren't even possible on a keyboard! If you have to register with a controller I think that could solve a lot of these issues for gamers.
I do understand what you're saying about madcatz though, and appreciate that controllers are expensive. What I'd really like is to introduce this limit to official controllers and then slowly allow third-party companies to offer official alternatives. Or, even better, only have this restriction for online gaming. I don't care what people do offline!
30 seconds of searching. https://www.reddit.com/r/modernwarfare/comments/sc8blk/contr...
I never got to show them they were wrong, me and a few friends offered to run a LAN tournament but they never took up the challenge... Now it looks like they post on forums complaining about M&K "cheaters" :).
If M$ had done this initially then the "madcatz controllers" of this generation would probably have been compliant already, and maybe would cost a few cents more to manufacture as a result.
I'm on your side, cheating is a huge issue for multiplayer games today and something needs to be done about it, but it sucks that it might cause some less fortunate people to be caught in the crossfire.
It's common for games to be tuned specficially for controller, and using mouse and keyboard 'gets around' the shortcomings of the less precise controller but still take advantage of the affordances games give controller (like increased aim assist or magnetism)
Not including the fact if you control the hardware you know things like max trigger presses per second, so if you detect an order of magnitude more than you assume possible you'd catch hackers there too.
Edit: I'm not saying I have all the answers here, but modded controllers and M&Ks made to look like controllers have been a bane in my online gaming life for years so I'm keen for any steps moving towards fair (competitive) gaming.
Yep! And let's not forget eSports is booming and these online tournaments have real cash prizes nowadays. There are incentives to cheat and reducing third-party hardware might help reduce that.
Third-party accessory manufacturers are the real target here. While I appreciate Microsoft's desire to crack down on cheating and make sure players will only use high quality peripherals rather than AliExpress specials, enforcing cryptographic attestation to lock competitors out is not the right way to accomplish it.
[1] https://www.xbox.com/en-US/accessories/controllers/xbox-adap...
You cannot mod a real-life machine gun to shoot 10x as fast by changing the trigger; the whole design would resist the attempt. You cannot make a real-life human body make a 180° turn in 10 ms and then stand still; the laws of mechanics won't allow that.
If you want a guaranteed balanced game, the game code should observe these limitations, no matter what controller is used. What is possible in the game world should not depend on that.
As long as games allow for inputs that give an unfair advantage, people will find ways to use that unfair advantage. They will take apart a certified controller, connect the buttons to devices that produce fast repetition, connect the thumb joysticks to devices that allow faster movement, etc. There is no way to plug this hole, like the analog hole in sound recording. The only way is a correct model.
Some combination of heuristics (target acquisition time, moving target tracking, etc) would probably be the only way. But what if a player is genuinely exceptional - should they be punished for that?
This is obviously possible since they're able to ban unofficial peripherals