So the author seems correct to say it’s one (good) reason for the three-way handshake.
(It turns out when you want to spider libgen for all epubs for training data, the most straightforward way to do this, apart from downloading >40TB, is to write your own torrent client that selectively recognizes epub files and fetches only those.)
The uTP spec (BEP 29, linked above) also gives a good overview of why UDP is sometimes the correct choice over TCP in modern times. uTP automatically throttles itself to yield excess bandwidth to any TCP connection that wants it. Imagine trying to write an app that uses all the bandwidth on your network, without impacting anyone else on the network. You’d find it quite hard. uTP does it by embedding time deltas in the packets and throttling itself whenever the timestamp goes over ~100ms, which indicates either a connection dropout or bandwidth saturation.
I.e. if your ping suddenly spikes, it’s because someone is hogging all the bandwidth. Normally you have to track down who’s doing it, like a detective hunting a murderer. But uTP knows that it’s the murderer, so it throttles itself back. Presto, perfect bandwidth utilization.
But why bother with UDP? Why can’t you do this with a TCP connection? Just measure the time deltas and throttle yourself if it spikes, right? Good question, and I don’t have a good answer. Perhaps one of you can give a persuasive one, lest you agree that ISPs should just throttle UDP by design.
It’s certainly simpler to solve this at a protocol level, but one could imagine a BEP that adds time deltas to the torrent spec and prevents sending pieces too quickly (“if the deltas spike, send fewer blocks per second"). It might even be simpler than bothering to reimplement TCP over UDP. But perhaps there’s a good reason.
One idea that comes to mind is that the goal is to throttle sends and receives. You control your sends, but you’re at the mercy of the counterparty for receives. You’d need to keep throttle info for every peer, and notice when their pings spike, not just yours. Then you’d send fewer packets. But that’s what uTP does, and that doesn’t answer “Why do it in UDP instead of TCP?”