DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior
mrtornado24.github.io
mrtornado24.github.io
All that remains is a network for rigging (and maybe retopology)
Indie gamedev would be revolutionized
They're not rigged with a skeleton or morph targets. That's a hard problem that some products (like rigify) can sort of solve, but not for assets in this poor shape.
The massive VC funds being poured into this "game ready asset AI" should sit on the sideline for 3-4 years and invest in a new player with a fresh cap table and no baggage.
I'm looking to jump into this area, but the timing is off.
This came out recently which looks like a leap forward in optimization: https://github.com/nv-tlabs/FlexiCubes
The papers published on GitHub are typically presented in a much more accessible and beautiful way than arXiv.
The downstream social traction is further signal and affirmation for your results, lab, and/or company.
EDIT: Just realized this one only outputs multiple images which are 3D consistent, not a 3d model.
> Paper_high_res.pdf
It was on exactly the second download where I realized how restrictive my choice of namespace was
However, realizing the problem you have mentioned, I started giving descriptive names to the main document also, in most cases by re-using the name given to the directory, still adding the leading "--".
> Code will come soon.
And,, most of all, NO CODE.
Wtf. Push your code. Or slse it doesn’t exist. I have a ton of these bookmarked. Still waiting for code.
I call bullshit.
https://github.com/MrTornado24
All the rest have code. I'd expect to see it coming here in a few days
i would love to test this for my current game project .
> Code will come soon.
Disappointing, but also:
> 6 forks
That's... eager.