As someone that has played C:S 8 years ago and last year, I'll tell you, not really, at least, not from people like paradox.
And I have it overclocked, with CL30 RAM, running a medium galaxy. Thats kind of unacceptable.
They fix it some, then it regresses...
The custodians fix a bunch of bugs and performance issues... then the features/dlc team introduce new ones.
It runs fine but it is ugly. Still enjoying it for now, hoping they fix it before my cities get too big.
That's not fair. This is a new engine that they probably expect to support for maybe as long as 10 or 15 years. As a AAA publisher, Paradox doesn't get to stylize behind indie-style aesthetics and needs to keep up with where their peers are headed. It's not aiming to be prettier just for the heck of it, but because it needs to maintain a certain mark to keep the franchise relevant.
Knowing Paradox, more rich gameplay enhancements probably are on the update and DLC agenda, and we can assume that their designers really care about that kind of stuff. But for AAA publishers like them, there are also other factor that matter and that may need to take priority.
That said, what a f'd up and premature launch!
nor was it for Baldur's Gate. But studios are constantly seeking to try and expand their audience, so graphics are an inevitable first impression.
And of course, They need to show that this sequel is a deserved step up instead of staying in CS1. if it just looked like CS1 but with more plugins, that might not draw enough people away from 1.
That's not fair.
There is something taught to children about this idea..But it doesn't look good on the $2000 cards. That's a big problem.