It's nearly the opposite. For larger programs in Python, you need an upfront design stage because the lack of static typing will allow you to organically accrete classes whose job overlap but interfaces differ.
Meanwhile, Rust will smack you over the head until your interfaces (traits) are well-organized, before the program grows enough for this to become a problem (or until you give up and start over).
How do I know? I'm stuck with some larger Python programs that became a mess of similar-but-not-interchangeable classes. RiiR, if I ever have the time.