Sure, mainstream VR has been "just around the corner" since before the average person had access to the internet and I think there are still technical and fashion questions about how mass market-ready the tech is and whether Meta is remotely the right company to market its Android, but if we judged the long term potential of a tech by people's enthusiasm for being observed by their boss even the internet would have been written off...
Again, we are slowly realizing why Meta is spending billions on XR headsets and Apple's move to spatial computing just validates the spending.
I expect the Vision Pro to under perform in sales, but it is the next generation of Vision products (2nd and 3rd) that is going to be extremely competitive and cheaper against Meta Quest.
I think we're only just getting to that level of tech now. Nobody wants to cart around a gaming computer with cabled to a headset, especially in an era of smartphones etc. You need a headset that can deliver a solid experience, untethered by cables at minimum, to arrive at the Palm Pilot PDA equivalent point in the XR => widespread adoption timeline.
Which phones are you thinking of? I would consider either the Nokia Communicator in 1996 or the Ericsson R380 from 1999, as the first proto-smartphones. Or are you counting things like Apple Newton as a proto-smartphone?
From Newton to iPhone is 15+ years, but it's not totally unreasonable to consider the Osborne 1 with an acoustic coupler to be the real starting line, given its popularity as a portable comms computer, and really iPhone 3G/3GS is probably a better "we've arrived" point than the first iPhone.
Of course, VR tech could be "started" much earlier than the current fad. However, I think DK1 was Osborne 1 in terms of the technology meeting the needs of the medium, maybe Newton-level on the timeline if you're already a VR enthusiast and have enthusiast blinders on. That was 2013, only 10 years ago. Theres still underlying tech that isn't totally "there" in terms of supporting the "right" VR experience, but most people who have tried any modern headset can feel the potential. It's like using a Windows Mobile from 2003; it feels like a glimpse of an inevitable future, even though you can simultaneously recognize that it's time has not yet come.
And adding cameras to project the lost vision is not good enough. Having something strapped over your eyes for a long period of time (say, an hour) is just fundamentally unpleasant. Even normal glasses are uncomfortable and people avoid them as much as they can.
That's not necessarily true. There are several optical passthrough AR glasses today - they're not as light as one would like, they require external compute, and they need quite a lot of UX work - but they exist today. The most recent example is the Xreal Air 2 [0].
> And adding cameras to project the lost vision is not good enough.
I think that's fine as a solution, if
> And adding cameras to project the lost vision is not good enough. Having something strapped over your eyes for a long period of time (say, an hour) is just fundamentally unpleasant. Even normal glasses are uncomfortable and people avoid them as much as they can.
we can resolve this. The headsets are getting smaller, and the AR glasses are getting more powerful. Meta are working this from both angles with the headsets and their glasses. The glasses seem to be doing alright (more time required) [1], and lighter headsets are possible [2].
My suspicion is that people are willing to tolerate some degree of discomfort - discomfort that will get smaller over time - if it's a sufficient value-add to their life. We're at the very start of that; check back in a year from now when developers have had plenty of time with the Quest 3 and the Vision Pro demonstrating Apple's vision for UX and software.
[0]: https://www.tomshardware.com/reviews/xreal-air-2
[1]: https://www.theverge.com/23922425/ray-ban-meta-smart-glasses...
lose to what I want from VR. If it can be used with my Steam library, too, it'll be an automatic purchase. Even without, I'm interested, if only to have the nice super-portable multi-monitor display. Not sure I'm $3k interested, but I might be.