I’m halfway through the first season, and it’s got a lot more Ted Lasso-type scenes of people talking about their feelings than I was expecting. Does it refocus more on the actual premise of the show later, or is it like this all the way through?
Let's just say it doesn't shy away from torturing its characters, whereas Ted Lasso is a lot more even-handed in that regard, with equal measures of torture and wholesome moments. For All Mankind definitely leans harder towards "outer space makes life difficult and dangerous" in its balance between joy and pain.
I think it's still worth watching to a point, but the quality is monotonically decreasing. Once you're annoyed more often than enjoying the show, stop watching. It won't recover. (For me, season 3 was honestly purely a hate-watch of wanting to see just how far down the show would sink.)
What the hell even happened? It's not like Ronald Moore lacked experience. After Voyager and BSG he should know the formula: the A plot is actual story events and B plot is interpersonal conflict among the cast. You set up conflicts in the B plot to add tension on if they can overcome the challenge in the A plot. What you don't do is spend 40 minutes out of a 60 minute episode on squabbles among the astronaut wives. It's a show about stuff happening in space! Show us things happening in spaceships!
Just another failure to add to the scrap pile of all the "prestige" dramas produced during Peak TV. Hollywood responded to an unprecedented demand for content during Covid by disappearing up their navels about gender and race. An incredible waste of billions of dollars and millions of man-hours.
It almost reminds of me Tales from the Loop, which is extremely slow but all about world building.
The After Party is fun. It's a murder-mystery, with each episode retelling the same night of the murder in the style of a different film genre. Rashomon-y, but more about playing with genre than with strictly what was seen.
Mythic Quest is pretty well targeted for the HN crowd, insofar as it's a comedy set in a video game studio, and does a lot about software-dev culture.