The killer features of the Steam Deck
jonashietala.se
jonashietala.se
I had the good fortune of a friend selling the top end Deck for very cheap and I gotta say it reinvigorated gaming for me. I can simply go somewhere else in the house, plop down, and get right to it. The usual anxiety or exhaustion that prevents me from firing up my gaming PC is gone. I’m finding myself more motivated to try the plethora of older or lower spec games that have been languishing in my library that are actually really fun and easy to drop into casually, unlike the chain of disappointment that AAA gaming has become. I can put in a headphone and play something casual next to my partner if they’re doing something else, and they have appreciated that rather than me locking myself way for an entire day.
I did try a Switch but the hardware and OS was too limited and closed off. The exclusives are largely uninteresting to me, and I don’t want to have to buy titles twice if I already have it and want to jump a title onto more powerful hardware (it’s nice that I can casually mess around with Baldur’s Gate 3 but if I’m really in the zone I can fire it up on PC to get buttery frame rates and full visual glory for deeper immersion).
That’s the killer feature for me: helping me enjoy gaming again. Unfortunately, the right shoulder button stopped working and I had to send it in to be fixed. It should be back tomorrow and I cannot fucking wait. When’s the last time I’ve been excited about anything gaming related?
As an aside: if you start working from home permanently or a long period of time, my unsolicited advice is to keep your workspace in a separate area from leisure if it’s possible, otherwise one will ruin the other. I was fine for _years_ in a combined office/den but around the time of the quarantine it flipped in my head and now it feels like I’m chained to my desk permanently.
This is related to why a lot of people feel working from home is more stressful or distracting than not - there's no tangible "mode switch" from "being at home" to "working", and many people struggle with that. Advice I've often heard (and given) is to a) have a separate space for work vs play, and b) have a routine in the morning that switches you to "work mode" - i.e., don't just wake up in your PJs, make a coffee, and plop down at your work station.
Quick Edit: I should have finished reading your comment :)
I have a spare bedroom that is setup as my home office. While I do not work from home daily, I do often do work after-hours, and assist from home now and then.
When I walk into this room, I'm mentally at the office. When I exit it, I'm home again.
YMMV.
For me, I've largely switched to console gaming in the living room when I get the itch, but I'm a little sad I don't do it more.
The Deck was awesome and reinvigorated PC gaming, but building an AMD ITX system for the TV and sticking HoloISO on it for the same experience as the Deck has been great for couch co-op which has mostly been abandoned by consoles. Online co-op can now be satisfied with the TV and the Deck so we can still play together. Can't really do that easily with many consoles.
Something that broke this cycle for me was steam remote play to my Apple TV in my living room.
For example my Bluetooth headphones will gradually lose connection over a play session and start cracking before finally going silent. Sometimes a game won’t start until I reboot the system. The on screen keyboard sometimes doesn’t show up when it’s needed, or shows up when it’s not needed. Games crash more frequently compared to other systems.
Even sleep - feature everyone is raving about - doesn’t work perfectly like it does on Nintendo Switch or PlayStation. Sometimes games come back from sleep without sound, or at 15 fps until I quit and relaunch.
It definitely feels more shaky and less polished than a Nintendo Switch, PlayStation, or iPhone. I still love it, but don’t expect that level of quality from it.
This is absolutely not how Linux development works, but okay.
It seems about on par with MacOS.
If they hadn't gone with Arch, I wonder where they would be? I could imagine some other company doing an Ubuntu console. Maybe they could even convince Canonical to open up the Snap backend a bit and let them do their own servers, of they could just implement their own from scratch.
It's a workaround that demonstrates how Bluetooth, and especially BT audio, are still "hard". So much so, that a company designed and built a proprietary product and tech stack whose entire acclaim is that its Bluetooth audio works reasonably well.
And even owning the entire stack, Apple can't make it perfect. In Mac Minis at least up to 2019, because of the BT radio's proximity to the USB traces, interference from communication rates when certain USB devices are attached causes the BT peripherals to fail. And I don't mean when the rare noisy 2.4GHz product is attached, I mean USB 2.0 mass storage devices, printers, and more that otherwise work perfectly well cause Magic Mice and Keyboards to completely not respond or else have mere inches of laggy range. You can forget BT audio in those cases.
There's no beating radio physics, so our engineering solution was to add Bluetooth dongles on USB extenders to a few dozen Mac Mini installations.
BT sucks, but it's what we have.
after switching to linux, BT has the same issues just multiplied because now there is N vendors with each having their own quirks.
What I'm missing in many reviews that is gladly mentioned here is the ability to use the right trackpad as a mouse. I've also played many older games in handheld, like Impossible Creatures, which are pretty much impossible if you aren't emulating a mouse. The Steam Deck delivers in this sense, which very few competing manufacturers seem to realise.
As happy as the author is with the sleep & wake functionality however, as someone who only wakes the Steam Deck once every three days or so, it is unfortunately pretty common to wake my Steam Deck to an almost empty battery.
It's also worth figuring out the ins and outs of Steam input: Sequences of keypresses with specific delays, gyro as mouse, repeating presses, use of back buttons, etc.
I love this thing and I haven't even bothered with emulation yet. The library is obviously great because it's steams library but I don't love how they push you to the (slightly limited) great on steam titles because if they included compatible ones there would appear to be much more.
A lot of the games that are not listed as great on steam are in fact great on steam but you need an onscreen keyboard at some point for five seconds and it gets dinged. I think they need a "almost great on steam" designator to let people know this.
There is an equivalent called ProtonDB Badges which is a plugin for Decky:
https://github.com/OMGDuke/protondb-decky
It contains crowd sourced badges from ProtonDB from what are typically "advanced users"
Minor nit-pick, but IIRC the Wii-U can play every Nintendo made Zelda game except for Tears of the Kingdom.
Incidently Steam Deck can't do 3ds games well either, apparently AMD support for the 3ds emulators are very bad.
My gut reaction is that I don't agree with you, but I can't immediately put into words why. I think it's possibly that I view a "console" for gaming as a combination of a form factor and development environment and this seems to fit that bill.
I'm interested to hear the other side though.
Otherwise, are stationary PCs custom built for only gaming, such as those used at e-sports tournaments, consoles? They don't have the same customized software stack, but neither does the Deck in comparison to a PS5, imo.
Is the ROG Ally a console? What if I load SteamOS 3.0 on it? Is the PS3 with Linux on it still a console? Are gaming-focused phones consoles? They have vertically integrated hardware and software, and are made with gaming as a focus yet can be used as somewhat general purpose devices, just like the Steam Deck.
It ships as a dual booting computer with a dedicated gaming mode - it doesn't corral your behavior into a "correct mode of usage". You can freely program and modify it. The haptics are great, it's not as big or unwieldy as people made it out to be, and it's full of "nice touches", if you dig into it.
I laughed when I realized I'd been toting it around with me like I did with my GameBoy as a kid, because I haven't even "gamed" since Dark Sous was big, yet I've been finding myself constantly thinking about things to do with it. And if you love it, you can always upgrade the storage.
>I wanted my kids to play games instead of passively consuming endless amounts of YouTube.
I'm kinda surprised that modern parents consider watching youtube a worse activity than gaming.
Watching content is a passive activity. At best you're accumulating information.
It's a trick question, both are great.
After 30 minutes of YT entertainment, kids are clearly disengaging their brains. After 30 minutes of video games, kids are talking to each other and actively commenting, hypothesizing, or empathizing.
Would I prefer that they be reading a book? Yes. Is playing a video game better than watching YT? Also yes.
It's not immediately obvious to me.
Neither is better or worse but they're different forms of mental exercise.
Games are harder to compare as they're pretty active, it probably depends on the game.
And sure you could pick the most lowbrow possible book and compare it to an educational game, but you can also pick a highbrow book and compare it to the worst "designed to addict you" pay-to-win overwhelmed with random buttons and popups braindead mobile game.
¹ The barren wasteland that is online discourse doesn't count for obvious reasons.
Sure, it's not the peak of literary achievement, but hey, you gotta walk before you can run.
If I read historical novels (or nearly similar like medieval fantasy) then my experience of playing Civilization is enhanced, because I can consider all the little stories that might be going on in Civ. Founding a city by the sea vs founding a city by a great chain of mountains is a very different consideration (beyond just "numbers").
If I play Civ, then my novel reading experience is enhanced. I might read something like a Bourne novel, yet never ask questions like "what is the world beyond the immediate story locality?" "What are the politics, or continents, or logistics, or military situation like?" Its just popcorn action plus names.
If I read something like the Hunger Games, I might ask "what Civ result would have caused such destitution that everyone is playing PUBG for food?"
Kids have a different relationship with algorithms wherein they don't recognize they're being targeted with low quality stuff, watch a bit of it, and start a feedback loop.
I can "fix" my YT recommendations within a day if I went exploring and started getting fed stuff I don't want, but I find younger kids are happy to just fire through it as though it's TikTok.
Generally they end up with very low quality click bait very quickly. I'd rather my son have at least a tinge of mental engagement if he's going to have a screen.
I read an article about a study a while back that showed that people who less brain activity when watching TV than when staring at a blank wall*
Another study I read studied children (up to 3 years old) that watched educational DVDs supposed to teach them new words. Turns out that the children who watched those DVDs scored lower on vocabulary tests than those that didn't watch them*
*: I'm too lazy to look up the references, so you'd have to Bing them yourself.
This is the way it goes, I think.
Which games? Candy crush - no. Nandgame - yes. (https://www.nandgame.com/)
And there's a whole spectrum in between. Games are not equal. "Screen time" is a terrible generalisation most of the time.
Youtubers are mostly thirsty, talentless repeaters of mis/information. Many of these Youtubers get coaxed into stupid belief systems, and they start to spread it to their viewers.
Gaming doesn’t have a political / message objective. The youtube algorithm previously (and maybe now) has been trained by superPACs to recommend alt-right and conspiracy videos.
It seems obvious to me that being actively engaged in (curated) gaming is better than passively consuming videos that YouTube recommends.
With gaming kids can develop:
- Motor skills and hand-eye coordination
- Communication and collaborative skills
- Problem solving skills
- Learning to cope with losses and setbacks
- Social interactions
Of course, I'd rather them play with Legos, run around and play or even play boardgames with me or each other. But if it's a choice between playing games or watching YouTube, I absolutely prefer them to play games.
But it's still not something you should allow/encourage kids to do for several consecutive hours or instead of sleeping.
Ergonomics. It's a handheld. If it's not comfortable for long-term play then it really doesn't matter what capabilities it has. The core ergonomics and weight of the G cloud is the best of any handheld.
Battery life: Similar to the above. It's a handheld. Steam decks just don't have the capacity to last very long on the move. The G cloud, which is either doing light emulation or streaming games from someplace else doesn't need to do much. It's essentially a phone with a nice screen.
When I saw the battery life of the Steam Deck it didn't matter that I had two decades of games with Steam. I'm not carrying around something that bulky with a fan on a trip to Europe.The few times I need to go on the move without a good connection I'm happy enough to emulate something or play an Android game on it. I just don't see how people play SDs without having a power cord nearby, resting them on your knees. As an alternate to a gaming computer the Steam Deck is great, as a support device that targets being a handheld I think things like G Cloud and the Odin are a better target.
The downsides are that it's Android based and altogether a different category. For handheld gaming I wanted something portable that I could play casually. The minor, occasional input or stream lag isn't as big a deal in these scenarios. I'm not playing competitive Counter-Strike on this thing.
I also acknowledge that the G Cloud might not last long in production! The Steam Deck is popular, and the G Cloud might not get support 10 years down the road from Logitech. These portable devices all will need upgrades / updates and I figured I could wait till the next cycle regardless.
This really depends on the game. A long game of one of the new dooms? Unlikely. Disco Elysium, or something largely 2D? No problem.
> I just don't see how people play SDs without having a power cord nearby, resting them on your knees.
I've done a 3h SD session on a train ride (trains and planes is also where you can't stream games) and... it's ok. Could be more comfortable, but also it's good enough.
Absolutely, I get stellar battery life when playing Stardew Valley, for instance.
I mean, you can do light emulation or indie games with low demands and the battery will last a long time. I don't have the power cord nearby when I'm playing with it.
TLDR. Valve has been making hardware for a while now, but it's mostly about proving there is a viable non-Microsoft market if they are forced out of Windows.
Yes, but it's very well implemented. In fact, it's so quick and dependable that if I'm playing a game and someone comes up to talk to me, I'll put the device to sleep rather than pausing. (Not for any particular reason, it's just muscle memory now.) I've played a dozen or so games of all types so far and have never had a problem with suspend yet, so it seems that Valve did put a lot of effort into it.
Maybe I'm wrong.
Aside from that, I'm on board with all of the other bullet points raised. Especially #1.
That's like saying VS Code not running on the Nintendo Switch is a showstopper. Technically true for a usecase no one agrees is appropriate for it.
Get the dock for the Steam Deck and you can plug a real keyboard, mouse, and monitor into it :)
The only possible device I would consider using is a JH7110 tablet with bluetooth keyboard and mouse.
But it has to be low res screen and the GPU driver has to be perfect.
That combined with weight and bulk. The drivers being crap too. And a bunch of things I forgot... like price etc. makes it unviable.
We need cheap, open hardware and software. No big companies involved.
No, we don't know if the author bought the games or not and there's no reason to expect him to say it. Just as you didn't say you bought the computer you wrote that message on rather than steal it.
For some games, it would be nice to only have to bring one portable system with me (like I own Advance Wars Reboot, but I think I'd prefer playing it on Steam Deck and being able to bring it with me along with the rest of my Steam library).
Same with older systems. I own tons of retro games, but I'd rather play them on Steam Deck (especially since it has integration with Retro Achievements) than dig out my old consoles.